+++ /dev/null
-
-#include "mutator.qh"
-
-REGISTER_MUTATOR(bloodloss, cvar("g_bloodloss"));
-
-.float bloodloss_timer;
-
-MUTATOR_HOOKFUNCTION(bloodloss, PlayerPreThink)
-{SELFPARAM();
- if(IS_PLAYER(self))
- if(self.health <= autocvar_g_bloodloss && self.deadflag == DEAD_NO)
- {
- self.BUTTON_CROUCH = true;
-
- if(time >= self.bloodloss_timer)
- {
- if(self.vehicle)
- vehicles_exit(VHEF_RELEASE);
- if(self.event_damage)
- self.event_damage(self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0');
- self.bloodloss_timer = time + 0.5 + random() * 0.5;
- }
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(bloodloss, PlayerJump)
-{SELFPARAM();
- if(self.health <= autocvar_g_bloodloss)
- return true;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":bloodloss");
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", Blood loss");
- return false;
-}