REGISTER_MUTATOR(tdm, false)
{
+ MUTATOR_STATIC();
MUTATOR_ONADD
{
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE);
- ActivateTeamplay();
- SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, autocvar_timelimit_override, -1);
- if (autocvar_g_tdm_team_spawns)
- have_team_spawns = -1; // request team spawns
+ GameRules_teams(true);
+ GameRules_limit_score(autocvar_g_tdm_point_limit);
+ GameRules_limit_lead(autocvar_g_tdm_point_leadlimit);
+ GameRules_spawning_teams(autocvar_g_tdm_team_spawns);
}
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back tdm_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
return 0;
}