InitializeEntity(world, tdm_DelayedInit, INITPRIO_GAMETYPE);
ActivateTeamplay();
- SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, -1, -1);
+ SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, autocvar_timelimit_override, -1);
if (autocvar_g_tdm_team_spawns)
have_team_spawns = -1; // request team spawns
}