FOREACH_CLIENT(true, {
if(it.race_place)
{
- s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
+ s = GameRules_scoring_add(it, RACE_FASTEST, 0);
if(!s)
it.race_place = 0;
}
entity player = M_ARGV(0, entity);
if(g_race_qualifying)
- if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
+ if(GameRules_scoring_add(player, RACE_FASTEST, 0))
player.frags = FRAGS_LMS_LOSER;
else
player.frags = FRAGS_SPECTATOR;
if(autocvar_g_race_teams)
{
GameRules_teams(true);
- race_teams = bound(2, autocvar_g_race_teams, 4);
- int teams = 0;
- if(race_teams >= 1) teams |= BIT(0);
- if(race_teams >= 2) teams |= BIT(1);
- if(race_teams >= 3) teams |= BIT(2);
- if(race_teams >= 4) teams |= BIT(3);
-
- race_teams = teams; // now set it?
+ race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
}
else
race_teams = 0;