return false;
}
-MUTATOR_HOOKFUNCTION(rc, PlayerPreThink)
-{SELFPARAM();
- if(IS_SPEC(self) || IS_OBSERVER(self))
- if(g_race_qualifying)
- if(msg_entity.enemy.race_laptime)
- race_SendNextCheckpoint(msg_entity.enemy, 1);
-
- return false;
-}
-
MUTATOR_HOOKFUNCTION(rc, ClientConnect)
{SELFPARAM();
race_PreparePlayer();