]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
index dbcaa5f898362a082be5f916222151c0c1e30e7d..6bb53b7c5925e38f2d4bf3f8c65c526133e53273 100644 (file)
@@ -16,7 +16,7 @@ REGISTER_MUTATOR(kh, false)
                kh_Initialize();
 
                ActivateTeamplay();
-               SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, -1, -1);
+               SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, autocvar_timelimit_override, -1);
                if (autocvar_g_keyhunt_team_spawns)
                        have_team_spawns = -1; // request team spawns
        }
@@ -157,22 +157,22 @@ void kh_ScoreRules(float teams)
        ScoreRules_basics_end();
 }
 
-float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
-{SELFPARAM();
-       if(!IS_PLAYER(e) || DIFF_TEAM(self, e))
+bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
+{
+       if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
                if(!kh_tracking_enabled)
                        return false;
 
        return true;
 }
 
-float kh_Key_waypointsprite_visible_for_player(entity e) // ??
-{SELFPARAM();
+bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
        if(!kh_tracking_enabled)
                return false;
-       if(!self.owner)
+       if(!this.owner)
                return true;
-       if(!self.owner.owner)
+       if(!this.owner.owner)
                return true;
        return false;  // draw only when key is not owned
 }
@@ -215,18 +215,18 @@ void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
                kh_controller.nextthink = time; // force
 }
 void kh_WaitForPlayers();
-void kh_Controller_Think()  // called a lot
-{SELFPARAM();
+void kh_Controller_Think(entity this)  // called a lot
+{
        if(intermission_running)
                return;
-       if(self.cnt > 0)
-       { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
-       else if(self.cnt == 0)
+       if(this.cnt > 0)
+       { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
+       else if(this.cnt == 0)
        {
-               self.cnt -= 1;
+               this.cnt -= 1;
                kh_Controller_Thinkfunc();
        }
-       self.nextthink = time + 1;
+       this.nextthink = time + 1;
 }
 
 // frags f: take from cvar * f
@@ -505,12 +505,12 @@ void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped ke
        kh_Key_AssignTo(key, player); // this also updates .kh_state
 }
 
-void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
-{SELFPARAM();
+void kh_Key_Touch(entity this)  // runs many, many times when a key has been dropped and can be picked up
+{
        if(intermission_running)
                return;
 
-       if(self.owner) // already carried
+       if(this.owner) // already carried
                return;
 
        if(ITEM_TOUCH_NEEDKILL())
@@ -525,10 +525,10 @@ void kh_Key_Touch()  // runs many, many times when a key has been dropped and ca
                return;
        if(IS_DEAD(other))
                return;
-       if(other == self.enemy)
-               if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
+       if(other == this.enemy)
+               if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
                        return;  // you just dropped it!
-       kh_Key_Collect(self, other);
+       kh_Key_Collect(this, other);
 }
 
 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
@@ -726,40 +726,40 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
        kh_FinishRound();
 }
 
-void kh_Key_Think()  // runs all the time
-{SELFPARAM();
+void kh_Key_Think(entity this)  // runs all the time
+{
        if(intermission_running)
                return;
 
-       if(self.owner)
+       if(this.owner)
        {
 #ifndef KH_PLAYER_USE_ATTACHMENT
-               makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
-               setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
+               makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
+               setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
 #endif
        }
 
        // if in nodrop or time over, end the round
-       if(!self.owner)
-               if(time > self.pain_finished)
-                       kh_LoserTeam(self.team, self);
+       if(!this.owner)
+               if(time > this.pain_finished)
+                       kh_LoserTeam(this.team, this);
 
-       if(self.owner)
+       if(this.owner)
        if(kh_Key_AllOwnedByWhichTeam() != -1)
        {
-               if(self.siren_time < time)
+               if(this.siren_time < time)
                {
-                       sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
-                       self.siren_time = time + 2.5;  // repeat every 2.5 seconds
+                       sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
+                       this.siren_time = time + 2.5;  // repeat every 2.5 seconds
                }
 
                entity key;
                vector p;
-               p = self.owner.origin;
+               p = this.owner.origin;
                FOR_EACH_KH_KEY(key)
-                       if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
+                       if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
                                goto not_winning;
-               kh_WinnerTeam(self.team);
+               kh_WinnerTeam(this.team);
 LABEL(not_winning)
        }
 
@@ -777,7 +777,7 @@ LABEL(not_winning)
                ));
        }
 
-       self.nextthink = time + 0.05;
+       this.nextthink = time + 0.05;
 }
 
 void key_reset(entity this)
@@ -792,8 +792,8 @@ void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every ti
        entity key = spawn();
        key.count = i;
        key.classname = STR_ITEM_KH_KEY;
-       key.touch = kh_Key_Touch;
-       key.think = kh_Key_Think;
+       settouch(key, kh_Key_Touch);
+       setthink(key, kh_Key_Think);
        key.nextthink = time;
        key.items = IT_KEY1 | IT_KEY2;
        key.cnt = _angle;
@@ -878,7 +878,7 @@ void kh_Key_DropOne(entity key)
 
        kh_Key_AssignTo(key, world);
        makevectors(player.v_angle);
-       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
+       key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
        key.pusher = world;
        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
        key.kh_dropperteam = key.team;
@@ -903,7 +903,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_LOST), player.netname);
                        kh_Key_AssignTo(key, world);
                        makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
-                       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
+                       key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
                        key.pusher = mypusher;
                        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
                        if(suicide)
@@ -1058,7 +1058,7 @@ void kh_Initialize()  // sets up th KH environment
 
        // make a KH entity for controlling the game
        kh_controller = spawn();
-       kh_controller.think = kh_Controller_Think;
+       setthink(kh_controller, kh_Controller_Think);
        kh_Controller_SetThink(0, kh_WaitForPlayers);
 
        setmodel(kh_controller, MDL_KH_KEY);
@@ -1290,94 +1290,101 @@ void havocbot_role_kh_freelancer(entity this)
 // register this as a mutator
 
 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
-{SELFPARAM();
-       kh_Key_DropAll(self, true);
-       return 0;
+{
+       entity player = M_ARGV(0, entity);
+
+       kh_Key_DropAll(player, true);
 }
 
 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
-{SELFPARAM();
-       kh_Key_DropAll(self, true);
-       return 0;
+{
+       entity player = M_ARGV(0, entity);
+
+       kh_Key_DropAll(player, true);
 }
 
 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
 {
-       if(frag_target == other)
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+
+       if(frag_target == frag_attacker)
                kh_Key_DropAll(frag_target, true);
-       else if(IS_PLAYER(other))
+       else if(IS_PLAYER(frag_attacker))
                kh_Key_DropAll(frag_target, false);
        else
                kh_Key_DropAll(frag_target, true);
-       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
 {
-       frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
-       return 0;
+       entity frag_attacker = M_ARGV(0, entity);
+       entity frag_target = M_ARGV(1, entity);
+       float frag_score = M_ARGV(2, float);
+       M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
 }
 
 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
 {
        kh_finalize();
-       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
 {
-       ret_float = kh_teams;
-       return false;
+       M_ARGV(0, float) = kh_teams;
 }
 
 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
-{SELFPARAM();
-       self.kh_state = other.kh_state;
-       return 0;
+{
+       entity spectatee = M_ARGV(0, entity);
+       entity client = M_ARGV(1, entity);
+
+       client.kh_state = spectatee.kh_state;
 }
 
 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+
        if(MUTATOR_RETURNVALUE == 0)
        {
-               entity k;
-               k = self.kh_next;
+               entity k = player.kh_next;
                if(k)
                {
                        kh_Key_DropOne(k);
-                       return 1;
+                       return true;
                }
        }
-       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
 {
-    SELFPARAM();
-       if(IS_DEAD(self))
+    entity bot = M_ARGV(0, entity);
+
+       if(IS_DEAD(bot))
                return true;
 
        float r = random() * 3;
        if (r < 1)
-               self.havocbot_role = havocbot_role_kh_offense;
+               bot.havocbot_role = havocbot_role_kh_offense;
        else if (r < 2)
-               self.havocbot_role = havocbot_role_kh_defense;
+               bot.havocbot_role = havocbot_role_kh_defense;
        else
-               self.havocbot_role = havocbot_role_kh_freelancer;
+               bot.havocbot_role = havocbot_role_kh_freelancer;
 
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
 {
+       entity frag_target = M_ARGV(0, entity);
+       
        kh_Key_DropAll(frag_target, false);
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
 {
        kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
-       return false;
 }
 
 #endif