#include "gamemode_keepaway.qh"
-#ifndef GAMEMODE_KEEPAWAY_H
-#define GAMEMODE_KEEPAWAY_H
-
-void ka_Initialize();
-
-REGISTER_MUTATOR(ka, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ka_Initialize();
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back ka_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return false;
-}
-
-
-entity ka_ball;
-
-const float SP_KEEPAWAY_PICKUPS = 4;
-const float SP_KEEPAWAY_CARRIERKILLS = 5;
-const float SP_KEEPAWAY_BCTIME = 6;
-
-void(entity this) havocbot_role_ka_carrier;
-void(entity this) havocbot_role_ka_collector;
-
-void ka_DropEvent(entity plyr);
-#endif
-
-#ifdef IMPLEMENTATION
int autocvar_g_keepaway_ballcarrier_effects;
float autocvar_g_keepaway_ballcarrier_damage;
void ka_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":ka:", mode, ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+ GameLogEcho(strcat(":ka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
}
-void ka_TouchEvent(entity this);
+void ka_TouchEvent(entity this, entity toucher);
void ka_RespawnBall(entity this);
void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
{
if(gameover) { return; }
- vector oldballorigin = self.origin;
+ vector oldballorigin = this.origin;
- if(!MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
{
entity spot = SelectSpawnPoint(this, true);
- setorigin(self, spot.origin);
- self.angles = spot.angles;
+ setorigin(this, spot.origin);
+ this.angles = spot.angles;
}
- makevectors(self.angles);
- self.movetype = MOVETYPE_BOUNCE;
- self.velocity = '0 0 200';
- self.angles = '0 0 0';
- self.effects = autocvar_g_keepawayball_effects;
- settouch(self, ka_TouchEvent);
- setthink(self, ka_RespawnBall);
- self.nextthink = time + autocvar_g_keepawayball_respawntime;
+ makevectors(this.angles);
+ set_movetype(this, MOVETYPE_BOUNCE);
+ this.velocity = '0 0 200';
+ this.angles = '0 0 0';
+ this.effects = autocvar_g_keepawayball_effects;
+ settouch(this, ka_TouchEvent);
+ setthink(this, ka_RespawnBall);
+ this.nextthink = time + autocvar_g_keepawayball_respawntime;
Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
- Send_Effect(EFFECT_ELECTRO_COMBO, self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1);
- WaypointSprite_Spawn(WP_KaBall, 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
- WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
+ WaypointSprite_Spawn(WP_KaBall, 0, 0, this, '0 0 64', NULL, this.team, this, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
+ WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
- sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+ sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
}
void ka_TimeScoring(entity this)
{
- if(self.owner.ballcarried)
+ if(this.owner.ballcarried)
{ // add points for holding the ball after a certain amount of time
if(autocvar_g_keepaway_score_timepoints)
- PlayerScore_Add(self.owner, SP_SCORE, autocvar_g_keepaway_score_timepoints);
+ PlayerScore_Add(this.owner, SP_SCORE, autocvar_g_keepaway_score_timepoints);
- PlayerScore_Add(self.owner, SP_KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
- self.nextthink = time + autocvar_g_keepaway_score_timeinterval;
+ PlayerScore_Add(this.owner, SP_KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
+ this.nextthink = time + autocvar_g_keepaway_score_timeinterval;
}
}
-void ka_TouchEvent(entity this) // runs any time that the ball comes in contact with something
+void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something
{
if(gameover) { return; }
- if(!self) { return; }
+ if(!this) { return; }
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{ // The ball fell off the map, respawn it since players can't get to it
- ka_RespawnBall(self);
+ ka_RespawnBall(this);
return;
}
- if(IS_DEAD(other)) { return; }
- if(STAT(FROZEN, other)) { return; }
- if (!IS_PLAYER(other))
+ if(IS_DEAD(toucher)) { return; }
+ if(STAT(FROZEN, toucher)) { return; }
+ if (!IS_PLAYER(toucher))
{ // The ball just touched an object, most likely the world
- Send_Effect(EFFECT_BALL_SPARKS, self.origin, '0 0 0', 1);
- sound(self, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1);
+ sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM);
return;
}
- else if(self.wait > time) { return; }
+ else if(this.wait > time) { return; }
// attach the ball to the player
- self.owner = other;
- other.ballcarried = self;
- setattachment(self, other, "");
- setorigin(self, '0 0 0');
+ this.owner = toucher;
+ toucher.ballcarried = this;
+ setattachment(this, toucher, "");
+ setorigin(this, '0 0 0');
// make the ball invisible/unable to do anything/set up time scoring
- self.velocity = '0 0 0';
- self.movetype = MOVETYPE_NONE;
- self.effects |= EF_NODRAW;
- settouch(self, func_null);
- setthink(self, ka_TimeScoring);
- self.nextthink = time + autocvar_g_keepaway_score_timeinterval;
- self.takedamage = DAMAGE_NO;
+ this.velocity = '0 0 0';
+ set_movetype(this, MOVETYPE_NONE);
+ this.effects |= EF_NODRAW;
+ settouch(this, func_null);
+ setthink(this, ka_TimeScoring);
+ this.nextthink = time + autocvar_g_keepaway_score_timeinterval;
+ this.takedamage = DAMAGE_NO;
// apply effects to player
- other.glow_color = autocvar_g_keepawayball_trail_color;
- other.glow_trail = true;
- other.effects |= autocvar_g_keepaway_ballcarrier_effects;
+ toucher.glow_color = autocvar_g_keepawayball_trail_color;
+ toucher.glow_trail = true;
+ toucher.effects |= autocvar_g_keepaway_ballcarrier_effects;
// messages and sounds
- ka_EventLog("pickup", other);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
- Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
- Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
- sound(self.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+ ka_EventLog("pickup", toucher);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname);
+ Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname);
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
+ sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
// scoring
- PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
+ PlayerScore_Add(toucher, SP_KEEPAWAY_PICKUPS, 1);
// waypoints
- WaypointSprite_AttachCarrier(WP_KaBallCarrier, other, RADARICON_FLAGCARRIER);
- other.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
- WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
- WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
- WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
+ WaypointSprite_AttachCarrier(WP_KaBallCarrier, toucher, RADARICON_FLAGCARRIER);
+ toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
+ WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+ WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier);
+ WaypointSprite_Kill(this.waypointsprite_attachedforcarrier);
}
void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball
if(!ball) { return; }
// reset the ball
- setattachment(ball, world, "");
- ball.movetype = MOVETYPE_BOUNCE;
+ setattachment(ball, NULL, "");
+ set_movetype(ball, MOVETYPE_BOUNCE);
ball.wait = time + 1;
settouch(ball, ka_TouchEvent);
setthink(ball, ka_RespawnBall);
setorigin(ball, plyr.origin + '0 0 10');
ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
ball.owner.ballcarried = world; // I hope nothing checks to see if the world has the ball in the rest of my code :P
- ball.owner = world;
+ ball.owner = NULL;
// reset the player effects
plyr.glow_trail = false;
// messages and sounds
ka_EventLog("dropped", plyr);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
- sound(other, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
+ sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
// scoring
// PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
// waypoints
- WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
+ WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
}
if(frag_target.ballcarried) { ka_DropEvent(frag_target); } // a player with the ball has died, drop it
- return false;
}
MUTATOR_HOOKFUNCTION(ka, GiveFragsForKill)
}
MUTATOR_HOOKFUNCTION(ka, PlayerPreThink)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
// clear the item used for the ball in keepaway
- self.items &= ~IT_KEY1;
+ player.items &= ~IT_KEY1;
// if the player has the ball, make sure they have the item for it (Used for HUD primarily)
- if(self.ballcarried)
- self.items |= IT_KEY1;
-
- return false;
+ if(player.ballcarried)
+ player.items |= IT_KEY1;
}
MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(MUTATOR_RETURNVALUE == 0)
- if(self.ballcarried)
+ if(player.ballcarried)
{
- ka_DropEvent(self);
- return 1;
+ ka_DropEvent(player);
+ return true;
}
- return false;
}
MUTATOR_HOOKFUNCTION(ka, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
M_ARGV(4, float) = frag_damage;
M_ARGV(6, vector) = frag_force;
-
- return false;
}
MUTATOR_HOOKFUNCTION(ka, ClientDisconnect)
entity player = M_ARGV(0, entity);
if(player.ballcarried) { ka_DropEvent(player); } // a player with the ball has left the match, drop it
- return false;
}
MUTATOR_HOOKFUNCTION(ka, PlayerPowerups)
.float stat_sv_maxspeed;
MUTATOR_HOOKFUNCTION(ka, PlayerPhysics)
-{SELFPARAM();
- if(self.ballcarried)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.ballcarried)
{
- self.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed;
- self.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed;
+ player.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed;
+ player.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed;
}
- return false;
}
MUTATOR_HOOKFUNCTION(ka, BotShouldAttack)
-{SELFPARAM();
+{
+ entity bot = M_ARGV(0, entity);
+ entity targ = M_ARGV(1, entity);
+
// if neither player has ball then don't attack unless the ball is on the ground
- if(!checkentity.ballcarried && !self.ballcarried && ka_ball.owner)
+ if(!targ.ballcarried && !bot.ballcarried && ka_ball.owner)
return true;
- return false;
}
MUTATOR_HOOKFUNCTION(ka, HavocBot_ChooseRole)
-{SELFPARAM();
- if (self.ballcarried)
- self.havocbot_role = havocbot_role_ka_carrier;
+{
+ entity bot = M_ARGV(0, entity);
+
+ if (bot.ballcarried)
+ bot.havocbot_role = havocbot_role_ka_carrier;
else
- self.havocbot_role = havocbot_role_ka_collector;
+ bot.havocbot_role = havocbot_role_ka_collector;
return true;
}
MUTATOR_HOOKFUNCTION(ka, DropSpecialItems)
{
entity frag_target = M_ARGV(0, entity);
-
+
if(frag_target.ballcarried)
ka_DropEvent(frag_target);
-
- return false;
}
+.bool pushable;
// ==============
// Initialization
e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
e.takedamage = DAMAGE_YES;
e.solid = SOLID_TRIGGER;
- e.movetype = MOVETYPE_BOUNCE;
+ set_movetype(e, MOVETYPE_BOUNCE);
e.glow_color = autocvar_g_keepawayball_trail_color;
e.glow_trail = true;
e.flags = FL_ITEM;
e.pushable = true;
e.reset = ka_Reset;
settouch(e, ka_TouchEvent);
- e.owner = world;
+ e.owner = NULL;
ka_ball = e;
InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
void ka_ScoreRules()
{
ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, true); // SFL_SORT_PRIO_PRIMARY
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS, "pickups", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
ScoreRules_basics_end();
}
ka_ScoreRules();
ka_SpawnBall();
}
-
-#endif