#include "gamemode_keepaway.qh"
-#ifndef GAMEMODE_KEEPAWAY_H
-#define GAMEMODE_KEEPAWAY_H
-
-void ka_Initialize();
-
-REGISTER_MUTATOR(ka, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ka_Initialize();
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back ka_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return false;
-}
-
-
-entity ka_ball;
-
-const float SP_KEEPAWAY_PICKUPS = 4;
-const float SP_KEEPAWAY_CARRIERKILLS = 5;
-const float SP_KEEPAWAY_BCTIME = 6;
-
-void(entity this) havocbot_role_ka_carrier;
-void(entity this) havocbot_role_ka_collector;
-
-void ka_DropEvent(entity plyr);
-#endif
-
-#ifdef IMPLEMENTATION
int autocvar_g_keepaway_ballcarrier_effects;
float autocvar_g_keepaway_ballcarrier_damage;
GameLogEcho(strcat(":ka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
}
-void ka_TouchEvent(entity this);
+void ka_TouchEvent(entity this, entity toucher);
void ka_RespawnBall(entity this);
void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
{
}
makevectors(this.angles);
- this.movetype = MOVETYPE_BOUNCE;
+ set_movetype(this, MOVETYPE_BOUNCE);
this.velocity = '0 0 200';
this.angles = '0 0 0';
this.effects = autocvar_g_keepawayball_effects;
}
}
-void ka_TouchEvent(entity this) // runs any time that the ball comes in contact with something
+void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something
{
if(gameover) { return; }
if(!this) { return; }
ka_RespawnBall(this);
return;
}
- if(IS_DEAD(other)) { return; }
- if(STAT(FROZEN, other)) { return; }
- if (!IS_PLAYER(other))
+ if(IS_DEAD(toucher)) { return; }
+ if(STAT(FROZEN, toucher)) { return; }
+ if (!IS_PLAYER(toucher))
{ // The ball just touched an object, most likely the world
Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1);
sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM);
else if(this.wait > time) { return; }
// attach the ball to the player
- this.owner = other;
- other.ballcarried = this;
- setattachment(this, other, "");
+ this.owner = toucher;
+ toucher.ballcarried = this;
+ setattachment(this, toucher, "");
setorigin(this, '0 0 0');
// make the ball invisible/unable to do anything/set up time scoring
this.velocity = '0 0 0';
- this.movetype = MOVETYPE_NONE;
+ set_movetype(this, MOVETYPE_NONE);
this.effects |= EF_NODRAW;
settouch(this, func_null);
setthink(this, ka_TimeScoring);
this.takedamage = DAMAGE_NO;
// apply effects to player
- other.glow_color = autocvar_g_keepawayball_trail_color;
- other.glow_trail = true;
- other.effects |= autocvar_g_keepaway_ballcarrier_effects;
+ toucher.glow_color = autocvar_g_keepawayball_trail_color;
+ toucher.glow_trail = true;
+ toucher.effects |= autocvar_g_keepaway_ballcarrier_effects;
// messages and sounds
- ka_EventLog("pickup", other);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
- Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
- Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
+ ka_EventLog("pickup", toucher);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname);
+ Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname);
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
// scoring
- PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
+ PlayerScore_Add(toucher, SP_KEEPAWAY_PICKUPS, 1);
// waypoints
- WaypointSprite_AttachCarrier(WP_KaBallCarrier, other, RADARICON_FLAGCARRIER);
- other.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
- WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
- WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
+ WaypointSprite_AttachCarrier(WP_KaBallCarrier, toucher, RADARICON_FLAGCARRIER);
+ toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
+ WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+ WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier);
WaypointSprite_Kill(this.waypointsprite_attachedforcarrier);
}
// reset the ball
setattachment(ball, NULL, "");
- ball.movetype = MOVETYPE_BOUNCE;
+ set_movetype(ball, MOVETYPE_BOUNCE);
ball.wait = time + 1;
settouch(ball, ka_TouchEvent);
setthink(ball, ka_RespawnBall);
ka_EventLog("dropped", plyr);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
- sound(other, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+ sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
// scoring
// PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
MUTATOR_HOOKFUNCTION(ka, DropSpecialItems)
{
entity frag_target = M_ARGV(0, entity);
-
+
if(frag_target.ballcarried)
ka_DropEvent(frag_target);
}
+.bool pushable;
// ==============
// Initialization
e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
e.takedamage = DAMAGE_YES;
e.solid = SOLID_TRIGGER;
- e.movetype = MOVETYPE_BOUNCE;
+ set_movetype(e, MOVETYPE_BOUNCE);
e.glow_color = autocvar_g_keepawayball_trail_color;
e.glow_trail = true;
e.flags = FL_ITEM;
void ka_ScoreRules()
{
ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, true); // SFL_SORT_PRIO_PRIMARY
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS, "pickups", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
ScoreRules_basics_end();
}
ka_ScoreRules();
ka_SpawnBall();
}
-
-#endif