spawnfunc(invasion_spawnpoint)
{
- if(!g_invasion) { remove(self); return; }
+ if(!g_invasion) { remove(this); return; }
- self.classname = "invasion_spawnpoint";
+ this.classname = "invasion_spawnpoint";
if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
- if(self.monsterid) {
- Monster mon = get_monsterinfo(self.monsterid);
+ if(this.monsterid) {
+ Monster mon = get_monsterinfo(this.monsterid);
mon.mr_precache(mon);
}
}