freezetag_Initialize();
ActivateTeamplay();
- SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, -1, -1);
+ SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, autocvar_timelimit_override, -1);
if (autocvar_g_freezetag_team_spawns)
have_team_spawns = -1; // request team spawns
// Bot player logic
// ================
-void() havocbot_role_ft_freeing;
-void() havocbot_role_ft_offense;
+void(entity this) havocbot_role_ft_freeing;
+void(entity this) havocbot_role_ft_offense;
-void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
- float distance;
-
- FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA(
+void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
+{
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
if (STAT(FROZEN, it) == 1)
{
- distance = vlen(it.origin - org);
- if (distance > sradius)
+ if(vdist(it.origin - org, >, sradius))
continue;
- navigation_routerating(it, ratingscale, 2000);
+ navigation_routerating(this, it, ratingscale, 2000);
}
else
{
// If teamate is not frozen still seek them out as fight better
// in a group.
- navigation_routerating(it, ratingscale/3, 2000);
+ navigation_routerating(this, it, ratingscale/3, 2000);
}
));
}
-void havocbot_role_ft_offense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ft_offense(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + random() * 10 + 20;
// Count how many players on team are unfrozen.
int unfrozen = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!STAT(FROZEN, self))) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
{
LOG_TRACE("changing role to freeing\n");
- self.havocbot_role = havocbot_role_ft_freeing;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ft_freeing;
+ this.havocbot_role_timeout = 0;
return;
}
- if (time > self.bot_strategytime)
+ if (time > this.bot_strategytime)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
- havocbot_goalrating_freeplayers(9000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+ havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
+ //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ft_freeing()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ft_freeing(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + random() * 10 + 20;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
LOG_TRACE("changing role to offense\n");
- self.havocbot_role = havocbot_role_ft_offense;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ft_offense;
+ this.havocbot_role_timeout = 0;
return;
}
- if (time > self.bot_strategytime)
+ if (time > this.bot_strategytime)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
- navigation_goalrating_start();
- havocbot_goalrating_items(8000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
- havocbot_goalrating_freeplayers(20000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 8000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
+ havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
+ //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ navigation_goalrating_end(this);
}
}
}
MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
-{SELFPARAM();
+{
ft_RemovePlayer();
return 1;
}
MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
-{SELFPARAM();
+{
ft_RemovePlayer();
return false;
}
MUTATOR_HOOKFUNCTION(ft, PlayerDies)
{
- SELFPARAM();
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
if(STAT(FROZEN, frag_target))
- WITH(entity, self, frag_target, freezetag_Unfreeze(world));
+ WITHSELF(frag_target, freezetag_Unfreeze(world));
freezetag_count_alive_players();
return 1; // let the player die so that he can respawn whenever he wants
}
freezetag_LastPlayerForTeam_Notify();
}
else
- WITH(entity, self, frag_target, freezetag_Unfreeze(world)); // remove ice
+ WITHSELF(frag_target, freezetag_Unfreeze(world)); // remove ice
frag_target.health = 0; // Unfreeze resets health
frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
return 1;
if(STAT(FROZEN, frag_target))
return 1;
- WITH(entity, self, frag_target, freezetag_Freeze(frag_attacker));
+ WITHSELF(frag_target, freezetag_Freeze(frag_attacker));
freezetag_LastPlayerForTeam_Notify();
if(frag_attacker == frag_target || frag_attacker == world)
}
MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
-{SELFPARAM();
- if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
return 1; // do nothing, round is starting right now
- if(self.freezetag_frozen_timeout == -2) // player was dead
+ if(player.freezetag_frozen_timeout == -2) // player was dead
{
- freezetag_Freeze(world);
+ WITHSELF(player, freezetag_Freeze(world));
return 1;
}
if(round_handler_IsActive())
if(round_handler_IsRoundStarted())
{
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
- freezetag_Freeze(world);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
+ WITHSELF(player, freezetag_Freeze(world));
}
return 1;
}
MUTATOR_HOOKFUNCTION(ft, reset_map_players)
-{SELFPARAM();
+{
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
it.killcount = 0;
it.freezetag_frozen_timeout = -1;
- setself(it);
- PutClientInServer();
+ WITHSELF(it, PutClientInServer());
it.freezetag_frozen_timeout = 0;
));
freezetag_count_alive_players();