+#include "gamemode_freezetag.qh"
#ifndef GAMEMODE_FREEZETAG_H
#define GAMEMODE_FREEZETAG_H
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
switch(it.team)
{
- case NUM_TEAM_1: ++total_players; if(it.health >= 1 && it.frozen != 1) ++redalive; break;
- case NUM_TEAM_2: ++total_players; if(it.health >= 1 && it.frozen != 1) ++bluealive; break;
- case NUM_TEAM_3: ++total_players; if(it.health >= 1 && it.frozen != 1) ++yellowalive; break;
- case NUM_TEAM_4: ++total_players; if(it.health >= 1 && it.frozen != 1) ++pinkalive; break;
+ case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
+ case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
+ case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
+ case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
}
));
FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
if(FREEZETAG_ALIVE_TEAMS_OK())
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return 1;
}
if(total_players == 0)
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return 0;
}
int winner_team = freezetag_getWinnerTeam();
if(winner_team > 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
}
else if(winner_team == -1)
entity last_pl = world;
FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
if(it.health >= 1)
- if(!it.frozen)
+ if(!STAT(FROZEN, it))
if(SAME_TEAM(it, self))
if(!last_pl)
last_pl = it;
void freezetag_Freeze(entity attacker)
{SELFPARAM();
- if(self.frozen)
+ if(STAT(FROZEN, self))
return;
if(autocvar_g_freezetag_frozen_maxtime > 0)
float freezetag_isEliminated(entity e)
{
- if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO))
+ if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
return true;
return false;
}
float distance;
FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA(
- if (it.frozen == 1)
+ if (STAT(FROZEN, it) == 1)
{
distance = vlen(it.origin - org);
if (distance > sradius)
void havocbot_role_ft_offense()
{SELFPARAM();
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
return;
if (!self.havocbot_role_timeout)
// Count how many players on team are unfrozen.
int unfrozen = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(it.frozen != 1), LAMBDA(unfrozen++));
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (!STAT(FROZEN, self))) || (time > self.havocbot_role_timeout))
{
LOG_TRACE("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
void havocbot_role_ft_freeing()
{SELFPARAM();
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
return;
if (!self.havocbot_role_timeout)
void ft_RemovePlayer()
{SELFPARAM();
self.health = 0; // neccessary to update correctly alive stats
- if(!self.frozen)
+ if(!STAT(FROZEN, self))
freezetag_LastPlayerForTeam_Notify();
freezetag_Unfreeze(world);
freezetag_count_alive_players();
}
MUTATOR_HOOKFUNCTION(ft, PlayerDies)
-{SELFPARAM();
+{
+ SELFPARAM();
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
- if(self.frozen)
- freezetag_Unfreeze(world);
+ if(STAT(FROZEN, frag_target))
+ WITH(entity, self, frag_target, freezetag_Unfreeze(world));
freezetag_count_alive_players();
return 1; // let the player die so that he can respawn whenever he wants
}
|| frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
{
// let the player die, he will be automatically frozen when he respawns
- if(self.frozen != 1)
+ if(STAT(FROZEN, frag_target) != 1)
{
freezetag_Add_Score(frag_attacker);
freezetag_count_alive_players();
freezetag_LastPlayerForTeam_Notify();
}
else
- freezetag_Unfreeze(world); // remove ice
- self.health = 0; // Unfreeze resets health
- self.freezetag_frozen_timeout = -2; // freeze on respawn
+ WITH(entity, self, frag_target, freezetag_Unfreeze(world)); // remove ice
+ frag_target.health = 0; // Unfreeze resets health
+ frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
return 1;
}
- if(self.frozen)
+ if(STAT(FROZEN, frag_target))
return 1;
- freezetag_Freeze(frag_attacker);
+ WITH(entity, self, frag_target, freezetag_Freeze(frag_attacker));
freezetag_LastPlayerForTeam_Notify();
if(frag_attacker == frag_target || frag_attacker == world)
if(gameover)
return 1;
- if(self.frozen == 1)
+ if(STAT(FROZEN, self) == 1)
{
// keep health = 1
self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
entity o;
o = world;
- //if(self.frozen)
+ //if(STAT(FROZEN, self))
//if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
//self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
- if(it.frozen == 0)
- if(it.deadflag == DEAD_NO)
+ if(STAT(FROZEN, it) == 0)
+ if(!IS_DEAD(it))
if(SAME_TEAM(it, self))
if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax))
{
if(!o)
o = it;
- if(self.frozen == 1)
+ if(STAT(FROZEN, self) == 1)
it.reviving = true;
++n;
}
));
-
+
}
- if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
+ if(n && STAT(FROZEN, self) == 1) // OK, there is at least one teammate reviving us
{
self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
it.reviving = false;
));
}
- else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
+ else if(!n && STAT(FROZEN, self) == 1) // only if no teammate is nearby will we reset
{
self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
}
- else if(!n && !self.frozen)
+ else if(!n && !STAT(FROZEN, self))
{
self.revive_progress = 0; // thawing nobody
}
MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
{SELFPARAM();
- if (!self.deadflag)
+ if (!IS_DEAD(self))
{
if (random() < 0.5)
self.havocbot_role = havocbot_role_ft_freeing;