float freezetag_teams;
.float reviving; // temp var
-#endif
+float autocvar_g_freezetag_revive_extra_size;
+float autocvar_g_freezetag_revive_speed;
+bool autocvar_g_freezetag_revive_nade;
+float autocvar_g_freezetag_revive_nade_health;
+
+#endif
#ifdef IMPLEMENTATION
float autocvar_g_freezetag_frozen_maxtime;
-bool autocvar_g_freezetag_revive_nade;
-float autocvar_g_freezetag_revive_nade_health;
-float autocvar_g_freezetag_revive_extra_size;
-float autocvar_g_freezetag_revive_speed;
float autocvar_g_freezetag_revive_clearspeed;
float autocvar_g_freezetag_round_timelimit;
int autocvar_g_freezetag_teams;