MUTATOR_STATIC();
MUTATOR_ONADD
{
- dom_Initialize();
-
int fraglimit_override = autocvar_g_domination_point_limit;
if (autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
fraglimit_override = autocvar_g_domination_roundbased_point_limit;
GameRules_teams(true);
GameRules_limit_score(fraglimit_override);
GameRules_limit_lead(autocvar_g_domination_point_leadlimit);
+
+ dom_Initialize();
}
return 0;
}