precache_sound(this.noise);
if (this.noise1 != "")
precache_sound(this.noise1);
- this.classname = "dom_team";
_setmodel(this, this.model); // precision not needed
this.mdl = this.model;
this.dmg = this.modelindex;
void dom_spawnpoint(vector org)
{
entity e = spawn();
- e.classname = "dom_controlpoint";
setthink(e, spawnfunc_dom_controlpoint);
e.nextthink = time;
setorigin(e, org);