}
}
-bool ctf_CaptureShield_Customize()
-{SELFPARAM();
+bool ctf_CaptureShield_Customize(entity this)
+{
if(!other.ctf_captureshielded) { return false; }
if(CTF_SAMETEAM(self, other)) { return false; }
return true;
}
-void ctf_CaptureShield_Touch()
-{SELFPARAM();
+void ctf_CaptureShield_Touch(entity this)
+{
if(!other.ctf_captureshielded) { return; }
if(CTF_SAMETEAM(self, other)) { return; }
shield.enemy = self;
shield.team = self.team;
- shield.touch = ctf_CaptureShield_Touch;
- shield.customizeentityforclient = ctf_CaptureShield_Customize;
+ settouch(shield, ctf_CaptureShield_Touch);
+ setcefc(shield, ctf_CaptureShield_Customize);
shield.effects = EF_ADDITIVE;
shield.movetype = MOVETYPE_NOCLIP;
shield.solid = SOLID_TRIGGER;
makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
+ flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
ctf_Handle_Drop(flag, player, droptype);
break;
}
default:
case DROP_NORMAL:
{
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
+ flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
ctf_Handle_Drop(flag, player, droptype);
break;
}
}
}
-bool ctf_Stalemate_Customize()
-{SELFPARAM();
+bool ctf_Stalemate_Customize(entity this)
+{
// make spectators see what the player would see
entity e, wp_owner;
e = WaypointSprite_getviewentity(other);
{
entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG);
wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team);
- tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_Customize;
+ setcefc(tmp_entity.owner.wps_enemyflagcarrier, ctf_Stalemate_Customize);
}
}
}
}
-void ctf_FlagThink()
-{SELFPARAM();
+void ctf_FlagThink(entity this)
+{
// declarations
entity tmp_entity;
self.health = 0;
ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
- setself(self.owner);
- self.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
- ImpulseCommands(self);
- setself(this);
+ self.owner.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
+ ImpulseCommands(self.owner);
}
if(autocvar_g_ctf_stalemate)
{
void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
{
- // declarations
- setself(flag); // for later usage with droptofloor()
-
// main setup
flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
ctf_worldflaglist = flag;
flag.velocity = '0 0 0';
flag.mangle = flag.angles;
flag.reset = ctf_Reset;
- flag.touch = ctf_FlagTouch;
- flag.think = ctf_FlagThink;
+ settouch(flag, ctf_FlagTouch);
+ setthink(flag, ctf_FlagThink);
flag.nextthink = time + FLAG_THINKRATE;
flag.ctf_status = FLAG_BASE;
else // drop to floor, automatically find a platform and set that as spawn origin
{
flag.noalign = false;
- setself(flag);
- droptofloor();
+ droptofloor(flag);
flag.movetype = MOVETYPE_TOSS;
}
MUTATOR_HOOKFUNCTION(ctf, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
{
if(frag_target == frag_attacker) // damage done to yourself
frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
}
+
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
}
else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
{
MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
{
PlayerTeamScore_AddScore(frag_attacker, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill));
MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
{
- frag_score = 0;
+ M_ARGV(2, float) = 0; // frag score
return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
}
}
MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver)
-{SELFPARAM();
- ctf_RemovePlayer(self);
+{
+ entity player = M_ARGV(0, entity);
+
+ ctf_RemovePlayer(player);
return false;
}
MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
-{SELFPARAM();
- ctf_RemovePlayer(self);
- return false;
+{
+ entity player = M_ARGV(0, entity);
+
+ ctf_RemovePlayer(player);
}
MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
MUTATOR_HOOKFUNCTION(ctf, GetTeamCount)
{
- //ret_float = ctf_teams;
- ret_string = "ctf_team";
+ //M_ARGV(0, float) = ctf_teams;
+ M_ARGV(1, string) = "ctf_team";
return true;
}
MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
-{SELFPARAM();
- self.ctf_flagstatus = other.ctf_flagstatus;
- return false;
+{
+ entity spectatee = M_ARGV(0, entity);
+ entity client = M_ARGV(1, entity);
+
+ client.ctf_flagstatus = spectatee.ctf_flagstatus;
}
MUTATOR_HOOKFUNCTION(ctf, GetRecords)
void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
{
- SELFPARAM();
- if(IS_PLAYER(self) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
+ entity player = M_ARGV(0, entity);
+ string cmd_name = M_ARGV(1, string);
+ int cmd_argc = M_ARGV(2, int);
+
+ if(IS_PLAYER(player) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
if(cmd_name == "followfc")
{
if(it.flagcarried && (it.team == _team || _team == 0))
{
found = true;
- if(_team == 0 && IS_SPEC(self) && self.enemy == it)
+ if(_team == 0 && IS_SPEC(player) && player.enemy == it)
continue; // already spectating this fc, try another
return superspec_Spectate(it);
}
));
if(!found)
- superspec_msg("", "", self, "No active flag carrier\n", 1);
+ superspec_msg("", "", player, "No active flag carrier\n", 1);
return true;
}
MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
{
+ entity frag_target = M_ARGV(0, entity);
+
if(frag_target.flagcarried)
ctf_Handle_Throw(frag_target, world, DROP_THROW);
"noise5" sound played when flag touches the ground... */
spawnfunc(item_flag_team1)
{
- if(!g_ctf) { remove(self); return; }
+ if(!g_ctf) { remove(this); return; }
- ctf_FlagSetup(NUM_TEAM_1, self);
+ ctf_FlagSetup(NUM_TEAM_1, this);
}
/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
"noise5" sound played when flag touches the ground... */
spawnfunc(item_flag_team2)
{
- if(!g_ctf) { remove(self); return; }
+ if(!g_ctf) { remove(this); return; }
- ctf_FlagSetup(NUM_TEAM_2, self);
+ ctf_FlagSetup(NUM_TEAM_2, this);
}
/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
"noise5" sound played when flag touches the ground... */
spawnfunc(item_flag_team3)
{
- if(!g_ctf) { remove(self); return; }
+ if(!g_ctf) { remove(this); return; }
- ctf_FlagSetup(NUM_TEAM_3, self);
+ ctf_FlagSetup(NUM_TEAM_3, this);
}
/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
"noise5" sound played when flag touches the ground... */
spawnfunc(item_flag_team4)
{
- if(!g_ctf) { remove(self); return; }
+ if(!g_ctf) { remove(this); return; }
- ctf_FlagSetup(NUM_TEAM_4, self);
+ ctf_FlagSetup(NUM_TEAM_4, this);
}
/*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
"noise5" sound played when flag touches the ground... */
spawnfunc(item_flag_neutral)
{
- if(!g_ctf) { remove(self); return; }
- if(!cvar("g_ctf_oneflag")) { remove(self); return; }
+ if(!g_ctf) { remove(this); return; }
+ if(!cvar("g_ctf_oneflag")) { remove(this); return; }
- ctf_FlagSetup(0, self);
+ ctf_FlagSetup(0, this);
}
/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
spawnfunc(ctf_team)
{
- if(!g_ctf) { remove(self); return; }
+ if(!g_ctf) { remove(this); return; }
- self.classname = "ctf_team";
- self.team = self.cnt + 1;
+ this.classname = "ctf_team";
+ this.team = this.cnt + 1;
}
// compatibility for quake maps