this.netname = teamname;
this.cnt = teamcolor;
this.spawnfunc_checked = true;
- WITH(entity, self, this, spawnfunc_ctf_team(this));
+ WITHSELF(this, spawnfunc_ctf_team(this));
}
void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.