-#ifndef GAMEMODE_CTF_H
-#define GAMEMODE_CTF_H
+#include "gamemode_ctf.qh"
+#ifdef IMPLEMENTATION
#ifndef CSQC
void ctf_Initialize();
ctf_Initialize();
ActivateTeamplay();
- SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, -1, -1);
+ SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, autocvar_timelimit_override, -1);
have_team_spawns = -1; // request team spawns
}
#endif
#ifdef SVQC
-// used in cheats.qc
-void ctf_RespawnFlag(entity flag);
-
-// score rule declarations
-const int ST_CTF_CAPS = 1;
-const int SP_CTF_CAPS = 4;
-const int SP_CTF_CAPTIME = 5;
-const int SP_CTF_PICKUPS = 6;
-const int SP_CTF_DROPS = 7;
-const int SP_CTF_FCKILLS = 8;
-const int SP_CTF_RETURNS = 9;
-
-CLASS(Flag, Pickup)
- ATTRIB(Flag, m_mins, vector, PL_MIN_CONST + '0 0 -13')
- ATTRIB(Flag, m_maxs, vector, PL_MAX_CONST + '0 0 -13')
-ENDCLASS(Flag)
-Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
-void ctf_FlagTouch() { SELFPARAM(); ITEM_HANDLE(Pickup, CTF_FLAG, this, other); }
-
-// flag constants // for most of these, there is just one question to be asked: WHYYYYY?
-
-const float FLAG_SCALE = 0.6;
-
-const float FLAG_THINKRATE = 0.2;
-const float FLAG_TOUCHRATE = 0.5;
-const float WPFE_THINKRATE = 0.5;
-
-const vector FLAG_DROP_OFFSET = ('0 0 32');
-const vector FLAG_CARRY_OFFSET = ('-16 0 8');
-#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
-const vector FLAG_WAYPOINT_OFFSET = ('0 0 64');
-const vector FLAG_FLOAT_OFFSET = ('0 0 32');
-const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10');
-
-const vector VEHICLE_FLAG_OFFSET = ('0 0 96');
-const float VEHICLE_FLAG_SCALE = 1.0;
-
-// waypoint colors
-#define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
-#define WPCOLOR_FLAGCARRIER(t) (WP_FlagCarrier.m_color)
-#define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1')
-
-// sounds
-#define snd_flag_taken noise
-#define snd_flag_returned noise1
-#define snd_flag_capture noise2
-#define snd_flag_respawn noise3
-.string snd_flag_dropped;
-.string snd_flag_touch;
-.string snd_flag_pass;
-
-// effects
-.string toucheffect;
-.string passeffect;
-.string capeffect;
-
-// list of flags on the map
-entity ctf_worldflaglist;
-.entity ctf_worldflagnext;
-.entity ctf_staleflagnext;
-
-// waypoint sprites
-.entity bot_basewaypoint; // flag waypointsprite
-.entity wps_helpme;
-.entity wps_flagbase;
-.entity wps_flagcarrier;
-.entity wps_flagdropped;
-.entity wps_enemyflagcarrier;
-.float wps_helpme_time;
-bool wpforenemy_announced;
-float wpforenemy_nextthink;
-
-// statuses
-const int FLAG_BASE = 1;
-const int FLAG_DROPPED = 2;
-const int FLAG_CARRY = 3;
-const int FLAG_PASSING = 4;
-
-const int DROP_NORMAL = 1;
-const int DROP_THROW = 2;
-const int DROP_PASS = 3;
-const int DROP_RESET = 4;
-
-const int PICKUP_BASE = 1;
-const int PICKUP_DROPPED = 2;
-
-const int CAPTURE_NORMAL = 1;
-const int CAPTURE_DROPPED = 2;
-
-const int RETURN_TIMEOUT = 1;
-const int RETURN_DROPPED = 2;
-const int RETURN_DAMAGE = 3;
-const int RETURN_SPEEDRUN = 4;
-const int RETURN_NEEDKILL = 5;
-
-void ctf_Handle_Throw(entity player, entity receiver, float droptype);
-
-// flag properties
-#define ctf_spawnorigin dropped_origin
-bool ctf_stalemate; // indicates that a stalemate is active
-float ctf_captimerecord; // record time for capturing the flag
-.float ctf_pickuptime;
-.float ctf_droptime;
-.int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
-.entity ctf_dropper; // don't allow spam of dropping the flag
-.int max_flag_health;
-.float next_take_time;
-.bool ctf_flagdamaged;
-int ctf_teams;
-
-// passing/throwing properties
-.float pass_distance;
-.entity pass_sender;
-.entity pass_target;
-.float throw_antispam;
-.float throw_prevtime;
-.int throw_count;
-
-// CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag.
-.bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
-float ctf_captureshield_min_negscore; // punish at -20 points
-float ctf_captureshield_max_ratio; // punish at most 30% of each team
-float ctf_captureshield_force; // push force of the shield
-
-// 1 flag ctf
-bool ctf_oneflag; // indicates whether or not a neutral flag has been found
-
-// bot player logic
-const int HAVOCBOT_CTF_ROLE_NONE = 0;
-const int HAVOCBOT_CTF_ROLE_DEFENSE = 2;
-const int HAVOCBOT_CTF_ROLE_MIDDLE = 4;
-const int HAVOCBOT_CTF_ROLE_OFFENSE = 8;
-const int HAVOCBOT_CTF_ROLE_CARRIER = 16;
-const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32;
-const int HAVOCBOT_CTF_ROLE_ESCORT = 64;
-
-.bool havocbot_cantfindflag;
-
-vector havocbot_ctf_middlepoint;
-float havocbot_ctf_middlepoint_radius;
-
-void havocbot_role_ctf_setrole(entity bot, int role);
-
-// team checking
-#define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
-#define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
-
-// networked flag statuses
-.int ctf_flagstatus = _STAT(CTF_FLAGSTATUS);
-#endif
-
-const int CTF_RED_FLAG_TAKEN = 1;
-const int CTF_RED_FLAG_LOST = 2;
-const int CTF_RED_FLAG_CARRYING = 3;
-const int CTF_BLUE_FLAG_TAKEN = 4;
-const int CTF_BLUE_FLAG_LOST = 8;
-const int CTF_BLUE_FLAG_CARRYING = 12;
-const int CTF_YELLOW_FLAG_TAKEN = 16;
-const int CTF_YELLOW_FLAG_LOST = 32;
-const int CTF_YELLOW_FLAG_CARRYING = 48;
-const int CTF_PINK_FLAG_TAKEN = 64;
-const int CTF_PINK_FLAG_LOST = 128;
-const int CTF_PINK_FLAG_CARRYING = 192;
-const int CTF_NEUTRAL_FLAG_TAKEN = 256;
-const int CTF_NEUTRAL_FLAG_LOST = 512;
-const int CTF_NEUTRAL_FLAG_CARRYING = 768;
-const int CTF_FLAG_NEUTRAL = 2048;
-const int CTF_SHIELDED = 4096;
-#endif
-
-#ifdef IMPLEMENTATION
-
-#ifdef SVQC
-#include "../../../common/vehicles/all.qh"
-#include "../../teamplay.qh"
+#include <common/vehicles/all.qh>
+#include <server/teamplay.qh>
#endif
-#include "../../../lib/warpzone/common.qh"
+#include <lib/warpzone/common.qh>
bool autocvar_g_ctf_allow_vehicle_carry;
bool autocvar_g_ctf_allow_vehicle_touch;
// notify about shit
if(ctf_oneflag) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
- else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_CAPTURE_TIME), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
// write that shit in the database
if(!ctf_oneflag) // but not in 1-flag mode
bool ctf_CaptureShield_CheckStatus(entity p)
{
int s, s2, s3, s4, se, se2, se3, se4, sr, ser;
- entity e;
int players_worseeq, players_total;
if(ctf_captureshield_max_ratio <= 0)
return false;
players_total = players_worseeq = 0;
- FOR_EACH_PLAYER(e)
- {
- if(DIFF_TEAM(e, p))
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ if(DIFF_TEAM(it, p))
continue;
- se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
- se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
- se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
- se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
+ se = PlayerScore_Add(it, SP_CTF_CAPS, 0);
+ se2 = PlayerScore_Add(it, SP_CTF_PICKUPS, 0);
+ se3 = PlayerScore_Add(it, SP_CTF_RETURNS, 0);
+ se4 = PlayerScore_Add(it, SP_CTF_FCKILLS, 0);
ser = ((se - se2) + (se3 + se4));
if(ser <= sr)
++players_worseeq;
++players_total;
- }
+ ));
// player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
// use this rule here
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_LOST) : INFO_CTF_LOST_NEUTRAL), player.netname);
_sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
ctf_EventLog("dropped", player.team, player);
void ctf_Handle_Retrieve(entity flag, entity player)
{
- entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
entity sender = flag.pass_sender;
// transfer flag to player
_sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
ctf_EventLog("receive", flag.team, player);
- FOR_EACH_REALPLAYER(tmp_player)
- {
- if(tmp_player == sender)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
- else if(tmp_player == player)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
- else if(SAME_TEAM(tmp_player, sender))
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
- }
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ if(it == sender)
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT(flag, CENTER_CTF_PASS_SENT) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
+ else if(it == player)
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT(flag, CENTER_CTF_PASS_RECEIVED) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
+ else if(SAME_TEAM(it, sender))
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT(flag, CENTER_CTF_PASS_OTHER) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
+ ));
// create new waypoint
ctf_FlagcarrierWaypoints(player);
// Event Handlers
// ==============
+void nades_GiveBonus(entity player, float score);
+
void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
{
entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
player.throw_count = 0;
// messages and sounds
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT(enemy_flag, CENTER_CTF_CAPTURE) : CENTER_CTF_CAPTURE_NEUTRAL));
ctf_CaptureRecord(enemy_flag, player);
_sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
// messages and sounds
if(IS_MONSTER(player))
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT(flag, INFO_CTF_RETURN_MONSTER), player.monster_name);
}
else if(flag.team)
{
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT(flag, CENTER_CTF_RETURN));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT(flag, INFO_CTF_RETURN), player.netname);
}
_sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
ctf_EventLog("return", flag.team, player);
{
// declarations
float pickup_dropped_score; // used to calculate dropped pickup score
- entity tmp_entity; // temporary entity
// attach the flag to the player
flag.owner = player;
}
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_PICKUP) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
- else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_)); }
+ else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT(flag, CENTER_CTF_PICKUP)); }
else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
- Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
+ Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT(flag, CHOICE_CTF_PICKUP_TEAM) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
if(!flag.team)
- FOR_EACH_PLAYER(tmp_entity)
- if(tmp_entity != player)
- if(DIFF_TEAM(player, tmp_entity))
- Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname)));
if(flag.team)
- FOR_EACH_PLAYER(tmp_entity)
- if(tmp_entity != player)
- if(CTF_SAMETEAM(flag, tmp_entity))
- if(SAME_TEAM(player, tmp_entity))
- Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
- else
- Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
+ if(CTF_SAMETEAM(flag, it))
+ if(SAME_TEAM(player, it))
+ Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_ENT(flag, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
+ ));
_sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
{
switch(returntype)
{
- case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
- case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
- case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
- case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
+ case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_DROPPED) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
+ case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_DAMAGED) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
+ case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_SPEEDRUN) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
+ case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_NEEDKILL) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
default:
case RETURN_TIMEOUT:
- { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
+ { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT(flag, INFO_CTF_FLAGRETURN_TIMEOUT) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
}
_sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
ctf_EventLog("returned", flag.team, world);
if (!wpforenemy_announced)
{
- FOR_EACH_REALPLAYER(tmp_entity)
- Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER))));
wpforenemy_announced = true;
}
}
}
-void ctf_FlagDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
+void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
if(ITEM_DAMAGE_NEEDKILL(deathtype))
{
if(autocvar_g_ctf_flag_return_damage_delay)
{
- self.ctf_flagdamaged = true;
+ this.ctf_flagdamaged = true;
}
else
{
- self.health = 0;
- ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+ this.health = 0;
+ ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
}
return;
}
if(autocvar_g_ctf_flag_return_damage)
{
// reduce health and check if it should be returned
- self.health = self.health - damage;
- ctf_CheckFlagReturn(self, RETURN_DAMAGE);
+ this.health = this.health - damage;
+ ctf_CheckFlagReturn(this, RETURN_DAMAGE);
return;
}
}
// captureshield
if(self == ctf_worldflaglist) // only for the first flag
- FOR_EACH_CLIENT(tmp_entity)
- ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
+ FOREACH_CLIENT(true, LAMBDA(ctf_CaptureShield_Update(it, 1))); // release shield only
// sanity checks
if(self.mins != CTF_FLAG.m_mins || self.maxs != CTF_FLAG.m_maxs) { // reset the flag boundaries in case it got squished
WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
if((self.pass_target == world)
- || (self.pass_target.deadflag != DEAD_NO)
+ || (IS_DEAD(self.pass_target))
|| (self.pass_target.flagcarried)
|| (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
|| ((trace_fraction < 1) && (trace_ent != self.pass_target))
}
int num_perteam = 0;
- entity tmp_entity; FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), LAMBDA(++num_perteam));
// special touch behaviors
- if(toucher.frozen) { return; }
+ if(STAT(FROZEN, toucher)) { return; }
else if(IS_VEHICLE(toucher))
{
if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
}
return;
}
- else if(toucher.deadflag != DEAD_NO) { return; }
+ else if(IS_DEAD(toucher)) { return; }
switch(flag.ctf_status)
{
case FLAG_PASSING:
{
- if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != flag.pass_sender))
+ if((IS_PLAYER(toucher)) && !IS_DEAD(toucher) && (toucher != flag.pass_sender))
{
if(DIFF_TEAM(toucher, flag.pass_sender))
ctf_Handle_Return(flag, toucher);
ctf_RespawnFlag(this);
}
-void ctf_DelayedFlagSetup() // called after a flag is placed on a map by ctf_FlagSetup()
-{SELFPARAM();
+void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map by ctf_FlagSetup()
+{
// bot waypoints
waypoint_spawnforitem_force(self, self.origin);
self.nearestwaypointtimeout = 0; // activate waypointing again
ctf_CaptureShield_Spawn(self);
}
+.bool pushable;
+
void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
-{SELFPARAM();
+{
// declarations
setself(flag); // for later usage with droptofloor()
flag.event_damage = ctf_FlagDamage;
flag.pushable = true;
flag.teleportable = TELEPORT_NORMAL;
- flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
flag.velocity = '0 0 0';
if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
// sounds
- flag.snd_flag_taken = strzone(SND(CTF_TAKEN(teamnumber)));
- flag.snd_flag_returned = strzone(SND(CTF_RETURNED(teamnumber)));
- flag.snd_flag_capture = strzone(SND(CTF_CAPTURE(teamnumber)));
- flag.snd_flag_dropped = strzone(SND(CTF_DROPPED(teamnumber)));
- if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = strzone(SND(CTF_RESPAWN)); // if there is ever a team-based sound for this, update the code to match.
- precache_sound(flag.snd_flag_respawn);
- if (flag.snd_flag_touch == "") flag.snd_flag_touch = strzone(SND(CTF_TOUCH)); // again has no team-based sound
- precache_sound(flag.snd_flag_touch);
- if (flag.snd_flag_pass == "") flag.snd_flag_pass = strzone(SND(CTF_PASS)); // same story here
- precache_sound(flag.snd_flag_pass);
+#define X(s,b) \
+ if(flag.s == "") flag.s = b; \
+ precache_sound(flag.s);
+
+ X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber))))
+ X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber))))
+ X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber))))
+ X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber))))
+ X(snd_flag_respawn, strzone(SND(CTF_RESPAWN)))
+ X(snd_flag_touch, strzone(SND(CTF_TOUCH)))
+ X(snd_flag_pass, strzone(SND(CTF_PASS)))
+#undef X
// precache
precache_model(flag.model);
return 0;
int c = 0;
- entity head;
- FOR_EACH_PLAYER(head)
- {
- if(DIFF_TEAM(head, bot) || head.deadflag != DEAD_NO || head == bot)
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ if(DIFF_TEAM(it, bot) || IS_DEAD(it) || it == bot)
continue;
- if(vlen(head.origin - org) < tc_radius)
+ if(vlen(it.origin - org) < tc_radius)
++c;
- }
+ ));
return c;
}
-void havocbot_goalrating_ctf_ourflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale)
+{
entity head;
head = ctf_worldflaglist;
while (head)
{
- if (CTF_SAMETEAM(self, head))
+ if (CTF_SAMETEAM(this, head))
break;
head = head.ctf_worldflagnext;
}
if (head)
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(this, head, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_ourbase(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale)
+{
entity head;
head = ctf_worldflaglist;
while (head)
{
- if (CTF_SAMETEAM(self, head))
+ if (CTF_SAMETEAM(this, head))
break;
head = head.ctf_worldflagnext;
}
if (!head)
return;
- navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+ navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_enemyflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale)
+{
entity head;
head = ctf_worldflaglist;
while (head)
{
if(ctf_oneflag)
{
- if(CTF_DIFFTEAM(self, head))
+ if(CTF_DIFFTEAM(this, head))
{
if(head.team)
{
- if(self.flagcarried)
+ if(this.flagcarried)
break;
}
- else if(!self.flagcarried)
+ else if(!this.flagcarried)
break;
}
}
- else if(CTF_DIFFTEAM(self, head))
+ else if(CTF_DIFFTEAM(this, head))
break;
head = head.ctf_worldflagnext;
}
if (head)
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(this, head, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_enemybase(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale)
+{
if (!bot_waypoints_for_items)
{
- havocbot_goalrating_ctf_enemyflag(ratingscale);
+ havocbot_goalrating_ctf_enemyflag(this, ratingscale);
return;
}
entity head;
- head = havocbot_ctf_find_enemy_flag(self);
+ head = havocbot_ctf_find_enemy_flag(this);
if (!head)
return;
- navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+ navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale)
+{
entity mf;
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status == FLAG_BASE)
return;
if(mf.tag_entity)
- navigation_routerating(mf.tag_entity, ratingscale, 10000);
+ navigation_routerating(this, mf.tag_entity, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
+void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius)
{
entity head;
head = ctf_worldflaglist;
if(df_radius)
{
if(vlen(org-head.origin)<df_radius)
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(self, head, ratingscale, 10000);
}
else
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(self, head, ratingscale, 10000);
}
head = head.ctf_worldflagnext;
}
}
-void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
+{
entity head;
float t;
head = findchainfloat(bot_pickup, true);
if (vlen(head.origin - org) < sradius)
{
// get the value of the item
- t = head.bot_pickupevalfunc(self, head) * 0.0001;
+ t = head.bot_pickupevalfunc(this, head) * 0.0001;
if (t > 0)
- navigation_routerating(head, t * ratingscale, 500);
+ navigation_routerating(this, head, t * ratingscale, 500);
}
head = head.chain;
}
}
-void havocbot_ctf_reset_role(entity bot)
+void havocbot_ctf_reset_role(entity this)
{
float cdefense, cmiddle, coffense;
- entity mf, ef, head;
+ entity mf, ef;
float c;
- if(bot.deadflag != DEAD_NO)
+ if(IS_DEAD(this))
return;
- if(vlen(havocbot_ctf_middlepoint)==0)
+ if(havocbot_ctf_middlepoint == '0 0 0')
havocbot_calculate_middlepoint();
// Check ctf flags
- if (bot.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
- mf = havocbot_ctf_find_flag(bot);
- ef = havocbot_ctf_find_enemy_flag(bot);
+ mf = havocbot_ctf_find_flag(this);
+ ef = havocbot_ctf_find_enemy_flag(this);
// Retrieve stolen flag
if(mf.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
// If enemy flag is taken go to the middle to intercept pursuers
if(ef.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
return;
}
// if there is only me on the team switch to offense
c = 0;
- FOR_EACH_PLAYER(head)
- if(SAME_TEAM(head, bot))
- ++c;
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), LAMBDA(++c));
if(c==1)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
return;
}
// Evaluate best position to take
// Count mates on middle position
- cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+ cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
// Count mates on defense position
- cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+ cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
// Count mates on offense position
- coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+ coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
if(cdefense<=coffense)
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
else if(coffense<=cmiddle)
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
else
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
}
-void havocbot_role_ctf_carrier()
-{SELFPARAM();
- if(self.deadflag != DEAD_NO)
+void havocbot_role_ctf_carrier(entity this)
+{
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried == world)
+ if (this.flagcarried == world)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ navigation_goalrating_start(this);
if(ctf_oneflag)
- havocbot_goalrating_ctf_enemybase(50000);
+ havocbot_goalrating_ctf_enemybase(this, 50000);
else
- havocbot_goalrating_ctf_ourbase(50000);
+ havocbot_goalrating_ctf_ourbase(this, 50000);
- if(self.health<100)
- havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
+ if(this.health<100)
+ havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
- if (self.navigation_hasgoals)
- self.havocbot_cantfindflag = time + 10;
- else if (time > self.havocbot_cantfindflag)
+ if (this.navigation_hasgoals)
+ this.havocbot_cantfindflag = time + 10;
+ else if (time > this.havocbot_cantfindflag)
{
// Can't navigate to my own base, suicide!
// TODO: drop it and wander around
- Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
+ Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
return;
}
}
}
-void havocbot_role_ctf_escort()
-{SELFPARAM();
+void havocbot_role_ctf_escort(entity this)
+{
entity mf, ef;
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// If enemy flag is back on the base switch to previous role
- ef = havocbot_ctf_find_enemy_flag(self);
+ ef = havocbot_ctf_find_enemy_flag(this);
if(ef.ctf_status==FLAG_BASE)
{
- self.havocbot_role = self.havocbot_previous_role;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = this.havocbot_previous_role;
+ this.havocbot_role_timeout = 0;
return;
}
// If the flag carrier reached the base switch to defense
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status!=FLAG_BASE)
if(vlen(ef.origin - mf.dropped_origin) < 300)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
+ if (!this.havocbot_role_timeout)
{
- self.havocbot_role_timeout = time + random() * 30 + 60;
+ this.havocbot_role_timeout = time + random() * 30 + 60;
}
// If nothing happened just switch to previous role
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- self.havocbot_role = self.havocbot_previous_role;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = this.havocbot_previous_role;
+ this.havocbot_role_timeout = 0;
return;
}
// Chase the flag carrier
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_enemyflag(30000);
- havocbot_goalrating_ctf_ourstolenflag(40000);
- havocbot_goalrating_items(10000, self.origin, 10000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_enemyflag(this, 30000);
+ havocbot_goalrating_ctf_ourstolenflag(this, 40000);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ctf_offense()
-{SELFPARAM();
+void havocbot_role_ctf_offense(entity this)
+{
entity mf, ef;
vector pos;
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// Check flags
- mf = havocbot_ctf_find_flag(self);
- ef = havocbot_ctf_find_enemy_flag(self);
+ mf = havocbot_ctf_find_flag(this);
+ ef = havocbot_ctf_find_enemy_flag(this);
// Own flag stolen
if(mf.ctf_status!=FLAG_BASE)
pos = mf.origin;
// Try to get it if closer than the enemy base
- if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
+ if(vlen(this.origin-ef.dropped_origin)>vlen(this.origin-pos))
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
}
if(vlen(pos-mf.dropped_origin)>700)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT);
return;
}
}
// About to fail, switch to middlefield
- if(self.health<50)
+ if(this.health<50)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 120;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 120;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_ourstolenflag(50000);
- havocbot_goalrating_ctf_enemybase(20000);
- havocbot_goalrating_items(5000, self.origin, 1000);
- havocbot_goalrating_items(1000, self.origin, 10000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+ havocbot_goalrating_ctf_enemybase(this, 20000);
+ havocbot_goalrating_items(this, 5000, this.origin, 1000);
+ havocbot_goalrating_items(this, 1000, this.origin, 10000);
+ navigation_goalrating_end(this);
}
}
// Retriever (temporary role):
-void havocbot_role_ctf_retriever()
-{SELFPARAM();
+void havocbot_role_ctf_retriever(entity this)
+{
entity mf;
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// If flag is back on the base switch to previous role
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status==FLAG_BASE)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 20;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 20;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
float rt_radius;
rt_radius = 10000;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_ourstolenflag(50000);
- havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
- havocbot_goalrating_ctf_enemybase(30000);
- havocbot_goalrating_items(500, self.origin, rt_radius);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+ havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
+ havocbot_goalrating_ctf_enemybase(this, 30000);
+ havocbot_goalrating_items(this, 500, this.origin, rt_radius);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ctf_middle()
-{SELFPARAM();
+void havocbot_role_ctf_middle(entity this)
+{
entity mf;
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 10;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 10;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
vector org;
org = havocbot_ctf_middlepoint;
- org.z = self.origin.z;
+ org.z = this.origin.z;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_ourstolenflag(50000);
- havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
- havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
- havocbot_goalrating_items(2500, self.origin, 10000);
- havocbot_goalrating_ctf_enemybase(2500);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+ havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(this, 2500, this.origin, 10000);
+ havocbot_goalrating_ctf_enemybase(this, 2500);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ctf_defense()
-{SELFPARAM();
+void havocbot_role_ctf_defense(entity this)
+{
entity mf;
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// If own flag was captured
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 30;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 30;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
float mp_radius;
vector org;
org = mf.dropped_origin;
mp_radius = havocbot_ctf_middlepoint_radius;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
// if enemies are closer to our base, go there
- entity head, closestplayer = world;
+ entity closestplayer = world;
float distance, bestdistance = 10000;
- FOR_EACH_PLAYER(head)
- {
- if(head.deadflag!=DEAD_NO)
- continue;
-
- distance = vlen(org - head.origin);
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
+ distance = vlen(org - it.origin);
if(distance<bestdistance)
{
- closestplayer = head;
+ closestplayer = it;
bestdistance = distance;
}
- }
+ ));
if(closestplayer)
- if(DIFF_TEAM(closestplayer, self))
- if(vlen(org - self.origin)>1000)
- if(checkpvs(self.origin,closestplayer)||random()<0.5)
- havocbot_goalrating_ctf_ourbase(30000);
+ if(DIFF_TEAM(closestplayer, this))
+ if(vlen(org - this.origin)>1000)
+ if(checkpvs(this.origin,closestplayer)||random()<0.5)
+ havocbot_goalrating_ctf_ourbase(this, 30000);
- havocbot_goalrating_ctf_ourstolenflag(20000);
- havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
- havocbot_goalrating_enemyplayers(15000, org, mp_radius);
- havocbot_goalrating_items(10000, org, mp_radius);
- havocbot_goalrating_items(5000, self.origin, 10000);
- navigation_goalrating_end();
+ havocbot_goalrating_ctf_ourstolenflag(this, 20000);
+ havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
+ havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
+ havocbot_goalrating_items(this, 10000, org, mp_radius);
+ havocbot_goalrating_items(this, 5000, this.origin, 10000);
+ navigation_goalrating_end(this);
}
}
frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
}
}
- else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
+ else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
{
if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
entity player = self;
- if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
+ if((time > player.throw_antispam) && !IS_DEAD(player) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
{
// pass the flag to a team mate
if(autocvar_g_ctf_pass)
while(head) // find the closest acceptable target to pass to
{
- if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
+ if(IS_PLAYER(head) && !IS_DEAD(head))
if(head != player && SAME_TEAM(head, player))
if(!head.speedrunning && !head.vehicle)
{
{SELFPARAM();
if(self.flagcarried)
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
ctf_RespawnFlag(self.flagcarried);
return true;
}
void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
{
+ SELFPARAM();
if(IS_PLAYER(self) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
if(cmd_name == "followfc")
if(!g_ctf)
return true;
- entity _player;
int _team = 0;
bool found = false;
}
}
- FOR_EACH_PLAYER(_player)
- {
- if(_player.flagcarried && (_player.team == _team || _team == 0))
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ if(it.flagcarried && (it.team == _team || _team == 0))
{
found = true;
- if(_team == 0 && IS_SPEC(self) && self.enemy == _player)
- continue; // already spectating a fc, try to find the other fc
- return superspec_Spectate(_player);
+ if(_team == 0 && IS_SPEC(self) && self.enemy == it)
+ continue; // already spectating this fc, try another
+ return superspec_Spectate(it);
}
- }
+ ));
if(!found)
superspec_msg("", "", self, "No active flag carrier\n", 1);
// code from here on is just to support maps that don't have flag and team entities
void ctf_SpawnTeam (string teamname, int teamcolor)
{
- entity this = new(ctf_team);
+ entity this = new_pure(ctf_team);
this.netname = teamname;
this.cnt = teamcolor;
this.spawnfunc_checked = true;
- WITH(entity, self, this, spawnfunc_ctf_team(this));
+ WITHSELF(this, spawnfunc_ctf_team(this));
}
-void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
{
ctf_teams = 2;