setattachment(flag, world, "");
flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
- flag.__team = teamnumber;
+ setteam(flag, teamnumber);
flag.classname = "item_flag_team";
flag.target = "###item###"; // wut?
flag.flags = FL_ITEM | FL_NOTARGET;
if(!g_ctf) { remove(self); return; }
self.classname = "ctf_team";
- self.__team = self.cnt + 1;
+ setteam(self, self.cnt + 1);
}
// compatibility for quake maps