// if no teams are found, spawn defaults
if(find(world, classname, "tdm_team") == world)
{
- print("No ""tdm_team"" entities found on this map, creating them anyway.\n");
+ LOG_INFO("No ""tdm_team"" entities found on this map, creating them anyway.\n");
float numteams = min(4, autocvar_g_tdm_teams_override);
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}