"netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
void spawnfunc_tdm_team()
-{
+{SELFPARAM();
if(!g_tdm) { remove(self); return; }
self.classname = "tdm_team";
// code from here on is just to support maps that don't have team entities
void tdm_SpawnTeam (string teamname, float teamcolor)
-{
+{SELFPARAM();
entity oldself;
oldself = self;
self = spawn();