float waterspawns_count, flyspawns_count;
float wave_count, max_waves;
float max_turrets;
-.float monsterskilled;
// Monster defs
.float drop_size;
+float m_speed_run;
+float m_speed_walk;
// Turret defs
-.float turret_removemode;
-.float turret_buffmode;
.float turret_buff;
// TD defs
.float stat_current_wave;
.float stat_totalwaves;
.float spawntype;
+float spawn_delay;
+float max_current;
+float ignore_turrets;
float SWARM_NORMAL = 0;
float SWARM_WEAK = 1;
float SWARM_STRONG = 2;
float SWARM_SWIM = 4;
float build_time;
float td_dont_end;
-.float lastcheck;
void(float starting) wave_end;
.float turret_cnt;
float td_gencount;
void() spawnfunc_td_controller;
-float oldrespawncvar;
float current_phase;
#define PHASE_BUILD 1
#define PHASE_COMBAT 2
.float dontend;
.float maxturrets;
.float buildtime;
+.float mspeed_run;
+.float mspeed_walk;
+.float spawndelay;
+.float maxcurrent;
+.float ignoreturrets;
// Generator
float gendestroyed;
-float gendmg;
#define GENERATOR_MIN '-52 -52 -14'
#define GENERATOR_MAX '52 52 75'
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