// Monster defs
.float drop_size;
+float m_speed_run;
+float m_speed_walk;
// Turret defs
.float turret_buff;
.float stat_current_wave;
.float stat_totalwaves;
.float spawntype;
+float spawn_delay;
+float max_current;
+float ignore_turrets;
float SWARM_NORMAL = 0;
float SWARM_WEAK = 1;
float SWARM_STRONG = 2;
.float dontend;
.float maxturrets;
.float buildtime;
+.float mspeed_run;
+.float mspeed_walk;
+.float spawndelay;
+.float maxcurrent;
+.float ignoreturrets;
// Generator
float gendestroyed;