monster_count = totalmonsters;
entity gen;
- print("^1Combat phase!\n");
-
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_PHASE_COMBAT);
+ Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
if(autocvar_sv_eventlog)
GameLogEcho(":combatphase");
startmsg = strcat("Wave starts in ", ftos(autocvar_g_td_buildphase_time), " seconds");
mainmsg = strcat(buildmsg, healmsg, countmsg, startmsg);
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_PHASE_BUILD, mainmsg);
+ Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, mainmsg);
FOR_EACH_PLAYER(head)
{
monsters_total = totalmonsters;
monsters_killed = 0;
-
- print(strcat(buildmsg, healmsg, countmsg, startmsg, "\n"));
queue_monsters(totalmonsters);