+#include "gamemode_race.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
+#include "../race.qh"
+
// legacy bot roles
.float race_checkpoint;
void havocbot_role_race()
void race_ScoreRules()
{
- ScoreRules_basics(race_teams, 0, 0, FALSE);
+ ScoreRules_basics(race_teams, 0, 0, false);
if(race_teams)
{
ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
ScoreRules_basics_end();
}
+void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
+{
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+}
+
MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
{
// force kbd movement for fairness
// ensure nothing EVIL is being done (i.e. div0_evade)
// this hinders joystick users though
// but it still gives SOME analog control
- wishvel_x = fabs(self.movement_x);
- wishvel_y = fabs(self.movement_y);
- if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
+ wishvel.x = fabs(self.movement.x);
+ wishvel.y = fabs(self.movement.y);
+ if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
{
- wishvel_z = 0;
+ wishvel.z = 0;
wishspeed = vlen(wishvel);
- if(wishvel_x >= 2 * wishvel_y)
+ if(wishvel.x >= 2 * wishvel.y)
{
// pure X motion
- if(self.movement_x > 0)
+ if(self.movement.x > 0)
self.movement_x = wishspeed;
else
self.movement_x = -wishspeed;
self.movement_y = 0;
}
- else if(wishvel_y >= 2 * wishvel_x)
+ else if(wishvel.y >= 2 * wishvel.x)
{
// pure Y motion
self.movement_x = 0;
- if(self.movement_y > 0)
+ if(self.movement.y > 0)
self.movement_y = wishspeed;
else
self.movement_y = -wishspeed;
else
{
// diagonal
- if(self.movement_x > 0)
+ if(self.movement.x > 0)
self.movement_x = M_SQRT1_2 * wishspeed;
else
self.movement_x = -M_SQRT1_2 * wishspeed;
- if(self.movement_y > 0)
+ if(self.movement.y > 0)
self.movement_y = M_SQRT1_2 * wishspeed;
else
self.movement_y = -M_SQRT1_2 * wishspeed;
}
}
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(race_ResetMap)
if(!s)
e.race_place = 0;
}
- print(e.netname, " = ", ftos(e.race_place), "\n");
+ race_EventLog(ftos(e.race_place), e);
}
if(g_race_qualifying == 2)
cvar_set("timelimit", ftos(race_timelimit));
race_ScoreRules();
}
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
if(msg_entity.enemy.race_laptime)
race_SendNextCheckpoint(msg_entity.enemy, 1);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_ClientConnect)
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
race_PreparePlayer();
self.race_checkpoint = -1;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
self.race_respawn_spotref = spawn_spot;
self.race_place = 0;
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PutClientInServer)
race_AbandonRaceCheck(self);
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PlayerDies)
{
self.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(self);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_BotRoles)
{
self.havocbot_role = havocbot_role_race;
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
{
if(g_race_qualifying)
- return TRUE; // in qualifying, you don't lose score by observing
+ return true; // in qualifying, you don't lose score by observing
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_GetTeamCount)
{
ret_float = race_teams;
- return FALSE;
+ return false;
}
void race_Initialize()