]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_onslaught.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_onslaught.qc
index a30c6c6e6d1ae3daac0308c3cd68d868cbc8905c..f9f0efb060f0106e6df6e6f727785ee1131c2001 100644 (file)
@@ -576,7 +576,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
        float i;
        if (damage <= 0)
                return;
-       if(inWarmupStage)
+       if(warmup_stage)
                return;
        if (attacker != self)
        {
@@ -614,7 +614,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
 #endif
                self.lasthealth = self.health;
        }
-       else if not(inWarmupStage)
+       else if not(warmup_stage)
        {
                if (attacker == self)
                        bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
@@ -639,6 +639,28 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
                onslaught_updatelinks();
        }
 
+       if(self.health <= 0)
+               setmodel(self, "models/onslaught/generator_dead.md3");
+       else if(self.health < self.max_health * 0.10)
+               setmodel(self, "models/onslaught/generator_dmg9.md3");
+       else if(self.health < self.max_health * 0.20)
+               setmodel(self, "models/onslaught/generator_dmg8.md3");
+       else if(self.health < self.max_health * 0.30)
+               setmodel(self, "models/onslaught/generator_dmg7.md3");
+       else if(self.health < self.max_health * 0.40)
+               setmodel(self, "models/onslaught/generator_dmg6.md3");
+       else if(self.health < self.max_health * 0.50)
+               setmodel(self, "models/onslaught/generator_dmg5.md3");
+       else if(self.health < self.max_health * 0.60)
+               setmodel(self, "models/onslaught/generator_dmg4.md3");
+       else if(self.health < self.max_health * 0.70)
+               setmodel(self, "models/onslaught/generator_dmg3.md3");
+       else if(self.health < self.max_health * 0.80)
+               setmodel(self, "models/onslaught/generator_dmg2.md3");
+       else if(self.health < self.max_health * 0.90)
+               setmodel(self, "models/onslaught/generator_dmg1.md3");
+       setsize(self, '-52 -52 -14', '52 52 75');
+
        // Throw some flaming gibs on damage, more damage = more chance for gib
        if(random() < damage/220)
        {
@@ -667,8 +689,6 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
        if(random() < damage/200+0.2)
                if(random() < 0.5)
                        ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
-                       
-       self.SendFlags |= GSF_STATUS;
 }
 
 // update links after a delay
@@ -676,9 +696,8 @@ void onslaught_generator_delayed()
 {
        onslaught_updatelinks();
        // now begin normal thinking
-       generator_link(onslaught_generator_think);
-       
-       self.SendFlags = GSF_SETUP;
+       self.think = onslaught_generator_think;
+       self.nextthink = time;
 }
 
 string onslaught_generator_waypointsprite_for_team(entity e, float t)
@@ -833,9 +852,7 @@ void onslaught_generator_reset()
        self.think = onslaught_generator_delayed;
        self.nextthink = time + 0.2;
        setmodel(self, "models/onslaught/generator.md3");
-       setsize(self, GENERATOR_MIN, GENERATOR_MAX);
-       
-       self.SendFlags |= GSF_STATUS;
+       setsize(self, '-52 -52 -14', '52 52 75');
 
        if(!self.noalign)
        {
@@ -867,6 +884,16 @@ void spawnfunc_onslaught_generator()
        //entity e;
        precache_model("models/onslaught/generator.md3");
        precache_model("models/onslaught/generator_shield.md3");
+       precache_model("models/onslaught/generator_dmg1.md3");
+       precache_model("models/onslaught/generator_dmg2.md3");
+       precache_model("models/onslaught/generator_dmg3.md3");
+       precache_model("models/onslaught/generator_dmg4.md3");
+       precache_model("models/onslaught/generator_dmg5.md3");
+       precache_model("models/onslaught/generator_dmg6.md3");
+       precache_model("models/onslaught/generator_dmg7.md3");
+       precache_model("models/onslaught/generator_dmg8.md3");
+       precache_model("models/onslaught/generator_dmg9.md3");
+       precache_model("models/onslaught/generator_dead.md3");
        precache_model("models/onslaught/shockwave.md3");
        precache_model("models/onslaught/shockwavetransring.md3");
        precache_model("models/onslaught/gen_gib1.md3");
@@ -881,7 +908,6 @@ void spawnfunc_onslaught_generator()
        precache_sound("onslaught/ons_hit1.wav");
        precache_sound("onslaught/ons_hit2.wav");
        precache_sound("onslaught/electricity_explode.wav");
-       precache_sound("onslaught/generator_underattack.wav");
        if (!self.team)
                objerror("team must be set");
        
@@ -897,7 +923,7 @@ void spawnfunc_onslaught_generator()
        self.movetype = MOVETYPE_NONE;
        self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
        setmodel(self, "models/onslaught/generator.md3");
-       setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+       setsize(self, '-52 -52 -14', '52 52 75');
        setorigin(self, self.origin);
        self.takedamage = DAMAGE_AIM;
        self.bot_attack = TRUE;
@@ -1623,8 +1649,6 @@ MUTATOR_HOOKFUNCTION(ons_MonsterThink)
        entity e = find(world, targetname, self.target);
        if (e != world)
                self.team = e.team;
-               
-       self.SendFlags |= MSF_STATUS; // update team
 
        return FALSE;
 }
@@ -1639,7 +1663,6 @@ MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
                if(e != world)
                {
                        self.team = e.team;
-                       self.SendFlags |= MSF_STATUS;
                        ee = e;
                }
        }