]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Send effects to client, allows mismatching effectinfo.txt
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 4c081ab445f0c3abab6bc944c12c3a73edafc54e..e3e7b67dee894e5eb25831cefe6cb9b036ac5b8c 100644 (file)
@@ -3,8 +3,6 @@
 
 #include "gamemode.qh"
 
-#include "../t_jumppads.qh"
-
 float autocvar_g_nexball_safepass_turnrate;
 float autocvar_g_nexball_safepass_maxdist;
 float autocvar_g_nexball_safepass_holdtime;
@@ -779,7 +777,7 @@ void W_Nexball_Attack2(void)
        if(!(balls & BALL_BASKET))
                return;
        W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
-//     pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+//     Send_Effect("grenadelauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
        missile = spawn();
 
        missile.owner = self;