if(nb_teams == 2)
otherteam = OtherTeam(ball.team);
+ else
+ otherteam = 0;
if((isclient = ball.pusher.flags & FL_CLIENT))
pname = ball.pusher.netname;
void nb_spawnteams(void)
{
- float t_r, t_b, t_y, t_p;
+ float t_r = 0, t_b = 0, t_y = 0, t_p = 0;
entity e;
for(e = world; (e = find(e, classname, "nexball_goal"));)
{
MUTATOR_ONADD
{
- g_nexball = 1;
g_nexball_meter_period = autocvar_g_nexball_meter_period;
if(g_nexball_meter_period <= 0)
g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users