void nexball_setstatus(void)
{
entity oldself;
- self.items &~= IT_KEY1;
+ self.items &= ~IT_KEY1;
if(self.ballcarried)
{
if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
DropBall(self, ownr.origin, ownr.velocity);
makevectors(ownr.v_angle_y * '0 1 0');
ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
- ownr.flags &~= FL_ONGROUND;
+ ownr.flags &= ~FL_ONGROUND;
}
void GiveBall(entity plyr, entity ball)
if((ownr = ball.owner))
{
- ownr.effects &~= autocvar_g_nexball_basketball_effects_default;
+ ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
ownr.ballcarried = world;
if(ownr.metertime)
{
{
WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
}
-
+
//setattachment(ball, plyr, "");
setorigin(ball, plyr.origin + plyr.view_ofs);
ball.nb_dropper = plyr;
plyr.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &~= autocvar_g_nexball_basketball_effects_default;
+ ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
ball.velocity = '0 0 0';
ball.movetype = MOVETYPE_NONE;
ball.think = DropOwner;
ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
}
-
+
ownr = self;
- self = plyr;
- WEPSET_COPY_EE(self.weaponentity, self);
+ self = plyr;
+ self.weaponentity.weapons = self.weapons;
self.weaponentity.switchweapon = self.weapon;
- WEPSET_COPY_EW(self, WEP_PORTO);
+ self.weapons = WEPSET_PORTO;
weapon_action(WEP_PORTO, WR_RESETPLAYER);
self.switchweapon = WEP_PORTO;
W_SwitchWeapon(WEP_PORTO);
void DropBall(entity ball, vector org, vector vel)
{
ball.effects |= autocvar_g_nexball_basketball_effects_default;
- ball.effects &~= EF_NOSHADOW;
- ball.owner.effects &~= autocvar_g_nexball_basketball_effects_default;
+ ball.effects &= ~EF_NOSHADOW;
+ ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
setattachment(ball, world, "");
setorigin(ball, org);
ball.movetype = MOVETYPE_BOUNCE;
- ball.flags &~= FL_ONGROUND;
+ ball.flags &= ~FL_ONGROUND;
ball.scale = ball_scale;
ball.velocity = vel;
ball.nb_droptime = time;
void InitBall(void)
{
if(gameover) return;
- self.flags &~= FL_ONGROUND;
+ self.flags &= ~FL_ONGROUND;
self.movetype = MOVETYPE_BOUNCE;
if(self.classname == "nexball_basketball")
self.touch = basketball_touch;
self.teamtime = 0;
self.pusher = world;
self.team = FALSE;
- sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
LogNB("init", world);
}
{
if(time > self.lastground + 0.1)
{
- sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
self.lastground = time;
}
if(vlen(self.velocity) && !self.cnt)
self.nextthink = time + autocvar_g_nexball_delay_idle;
return;
}
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return;
if(other.health < 1)
return;
}
else if(other.solid == SOLID_BSP)
{
- sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
if(vlen(self.velocity) && !self.cnt)
self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
}
pscore = 1;
}
- sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
+ sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
if(ball.team && pscore)
{
}
}
+// scoreboard setup
+void nb_ScoreRules(float teams)
+{
+ ScoreRules_basics(teams, 0, 0, TRUE);
+ ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+}
+
void nb_delayedinit(void)
{
if(find(world, classname, "nexball_team") == world)
nb_spawnteams();
- ScoreRules_nexball(nb_teams);
+ nb_ScoreRules(nb_teams);
}
void SpawnBall(void)
{
- if(!g_nexball)
- {
- remove(self);
- return;
- }
+ if(!g_nexball) { remove(self); return; }
// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
- if(!self.model)
+ if(self.model == "")
{
self.model = "models/nexball/ball.md3";
self.scale = 1.3;
if(!autocvar_g_nexball_sound_bounce)
self.noise = "";
- else if(!self.noise)
+ else if(self.noise == "")
self.noise = "sound/nexball/bounce.wav";
//bounce sound placeholder (FIXME)
- if(!self.noise1)
+ if(self.noise1 == "")
self.noise1 = "sound/nexball/drop.wav";
//ball drop sound placeholder (FIXME)
- if(!self.noise2)
+ if(self.noise2 == "")
self.noise2 = "sound/nexball/steal.wav";
//stealing sound placeholder (FIXME)
if(self.noise) precache_sound(self.noise);
{
nexball_mode |= NBM_BASKETBALL;
self.classname = "nexball_basketball";
- if not(balls & BALL_BASKET)
+ if (!(balls & BALL_BASKET))
{
/*
CVTOV(g_nexball_basketball_effects_default);
SpawnBall();
}
+float nb_Goal_Customize()
+{
+ entity e, wp_owner;
+ e = WaypointSprite_getviewentity(other);
+ wp_owner = self.owner;
+ if(SAME_TEAM(e, wp_owner)) { return FALSE; }
+
+ return TRUE;
+}
+
void SpawnGoal(void)
{
- if(!g_nexball)
+ if(!g_nexball) { remove(self); return; }
+
+ EXACTTRIGGER_INIT;
+
+ if(self.team != GOAL_OUT && Team_TeamToNumber(self.team) != -1)
{
- remove(self);
- return;
+ WaypointSprite_SpawnFixed("goal", (self.absmin + self.absmax) * 0.5, self, sprite, RADARICON_NONE, ((self.team) ? Team_ColorRGB(self.team) : '1 0.5 0'));
+ self.sprite.customizeentityforclient = nb_Goal_Customize;
}
- EXACTTRIGGER_INIT;
+
self.classname = "nexball_goal";
- if(!self.noise)
+ if(self.noise == "")
self.noise = "ctf/respawn.wav";
precache_sound(self.noise);
self.touch = GoalTouch;
void spawnfunc_nexball_fault(void)
{
self.team = GOAL_FAULT;
- if(!self.noise)
+ if(self.noise == "")
self.noise = "misc/typehit.wav";
SpawnGoal();
}
void spawnfunc_nexball_out(void)
{
self.team = GOAL_OUT;
- if(!self.noise)
+ if(self.noise == "")
self.noise = "misc/typehit.wav";
SpawnGoal();
}
//dprint("W_Nexball_Think\n");
//vector new_dir = steerlib_arrive(self.enemy.origin, 2500);
vector new_dir = normalize(self.enemy.origin + '0 0 50' - self.origin);
- vector old_dir = normalize(self.velocity);
- float _speed = vlen(self.velocity);
+ vector old_dir = normalize(self.velocity);
+ float _speed = vlen(self.velocity);
vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
//vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
-
+
self.velocity = new_vel;
-
+
self.nextthink = time;
}
attacker = self.owner;
//self.think = func_null;
//self.enemy = world;
-
+
PROJECTILE_TOUCH;
if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
- if((ball = other.ballcarried) && (IS_PLAYER(attacker)))
+ if((ball = other.ballcarried) && !other.deadflag && (IS_PLAYER(attacker)))
{
other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
- other.flags &~= FL_ONGROUND;
+ other.flags &= ~FL_ONGROUND;
if(!attacker.ballcarried)
{
LogNB("stole", attacker);
- sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM);
+ sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
- if(attacker.team == other.team && time > attacker.teamkill_complain)
+ if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
{
attacker.teamkill_complain = time + 5;
attacker.teamkill_soundtime = time + 0.4;
mul = 2 - mul;
mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
}
-
+
DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
-
+
//TODO: use the speed_up cvar too ??
}
_ball.nextthink = time;
return;
}
-
+
if(!autocvar_g_nexball_tackling)
return;
-
+
entity missile;
if(!(balls & BALL_BASKET))
return;
missile.movetype = MOVETYPE_FLY;
PROJECTILE_MAKETRIGGER(missile);
- setmodel(missile, "models/elaser.mdl"); // precision set below
+ //setmodel(missile, "models/elaser.mdl"); // precision set below
setsize(missile, '0 0 0', '0 0 0');
setorigin(missile, w_shotorg);
missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
missile.flags = FL_PROJECTILE;
+
+ CSQCProjectile(missile, TRUE, PROJECTILE_ELECTRO, TRUE);
}
float ball_customize()
{
if(!self.owner)
{
- self.effects &~= EF_FLAME;
+ self.effects &= ~EF_FLAME;
self.scale = 1;
self.customizeentityforclient = func_null;
return TRUE;
- }
-
+ }
+
if(other == self.owner)
{
self.scale = autocvar_g_nexball_viewmodel_scale;
if(self.enemy)
self.effects |= EF_FLAME;
else
- self.effects &~= EF_FLAME;
- }
+ self.effects &= ~EF_FLAME;
+ }
else
{
- self.effects &~= EF_FLAME;
+ self.effects &= ~EF_FLAME;
self.scale = 1;
}
-
+
return TRUE;
}
return 0;
}
-MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":NB");
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", NexBall");
- return 0;
-}
-
MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
{
makevectors(self.v_angle);
if(nexball_mode & NBM_BASKETBALL)
- {
+ {
if(self.ballcarried)
{
// 'view ball'
- self.ballcarried.velocity = self.velocity;
+ self.ballcarried.velocity = self.velocity;
self.ballcarried.customizeentityforclient = ball_customize;
-
- setorigin(self.ballcarried, self.origin + self.view_ofs +
- v_forward * autocvar_g_nexball_viewmodel_offset_x +
- v_right * autocvar_g_nexball_viewmodel_offset_y +
- v_up * autocvar_g_nexball_viewmodel_offset_z);
-
+
+ setorigin(self.ballcarried, self.origin + self.view_ofs +
+ v_forward * autocvar_g_nexball_viewmodel_offset_x +
+ v_right * autocvar_g_nexball_viewmodel_offset_y +
+ v_up * autocvar_g_nexball_viewmodel_offset_z);
+
// 'safe passing'
if(autocvar_g_nexball_safepass_maxdist)
{
//centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname));
self.ballcarried.enemy = world;
}
-
-
+
+
//tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
crosshair_trace(self);
- if( trace_ent &&
+ if( trace_ent &&
IS_CLIENT(trace_ent) &&
trace_ent.deadflag == DEAD_NO &&
trace_ent.team == self.team &&
vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist )
{
-
+
//if(self.ballcarried.enemy != trace_ent)
// centerprint(self, sprintf("Locked to %s", trace_ent.netname));
self.ballcarried.enemy = trace_ent;
self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
-
-
+
+
}
}
}
else
- {
- if(!WEPSET_EMPTY_E(self.weaponentity))
+ {
+ if(self.weaponentity.weapons)
{
- WEPSET_COPY_EE(self, self.weaponentity);
+ self.weapons = self.weaponentity.weapons;
weapon_action(WEP_PORTO, WR_RESETPLAYER);
self.switchweapon = self.weaponentity.switchweapon;
W_SwitchWeapon(self.switchweapon);
-
- WEPSET_CLEAR_E(self.weaponentity);
+
+ self.weaponentity.weapons = '0 0 0';
}
}
-
+
}
+
+ nexball_setstatus();
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
-{
- WEPSET_CLEAR_E(self.weaponentity);
-
+{
+ self.weaponentity.weapons = '0 0 0';
+
if(nexball_mode & NBM_BASKETBALL)
- WEPSET_OR_EW(self, WEP_PORTO);
+ self.weapons |= WEPSET_PORTO;
else
- WEPSET_CLEAR_E(self);
+ self.weapons = '0 0 0';
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
+{
+ if(self.ballcarried)
+ {
+ self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
+ self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
+{
+ start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
+{
+ if(self.weapon == WEP_GRENADE_LAUNCHER)
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_FilterItem)
+{
+ if(self.classname == "droppedweapon")
+ if(self.weapon == WEP_GRENADE_LAUNCHER)
+ return TRUE;
return FALSE;
}
MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, nexball_BuildMutatorsPrettyString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, nexball_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPhysics, nexball_PlayerPhysics, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetStartItems, nexball_SetStartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, nexball_ForbidThrowing, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, nexball_FilterItem, CBC_ORDER_ANY);
MUTATOR_ONADD
{
g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
+ w_porto(WR_PRECACHE); // abuse
+
// General settings
/*
CVTOV(g_nexball_football_boost_forward); //100