}
// mutator hooks
-MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(lms_ResetMap)
+{
+ lms_lowest_lives = 999;
+ lms_next_place = player_count;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
{
- if(IS_PLAYER(self))
if(restart_mapalreadyrestarted || (time < game_starttime))
+ FOR_EACH_CLIENT(self)
+ if(IS_PLAYER(self))
PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
+{
+ // player is dead and becomes observer
+ // FIXME fix LMS scoring for new system
+ if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
+ self.classname = "observer";
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
+{
+ self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
+ self.lms_traveled_distance = 0;
return FALSE;
}
+MUTATOR_HOOKFUNCTION(lms_PlayerDies)
+{
+ self.respawn_flags |= RESPAWN_FORCE;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
{
// Only if the player cannot play at all
PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
}
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(lms_BotSpawn)
-{
- // temporary hack to give bots lives
- if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
- {
- PlayerScore_Add(self, SP_LMS_RANK, 666);
- self.frags = FRAGS_SPECTATOR;
- }
-
- return FALSE;
+ return MUT_ITEMTOUCH_CONTINUE;
}
// scoreboard stuff
MUTATOR_DEFINITION(gamemode_lms)
{
+ MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
+ MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, lms_BotSpawn, CBC_ORDER_ANY);
MUTATOR_ONADD
{