]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
Get rid of half a ton of unref locals. CHECK YOUR COMPILEUTPUT FOR WARNINGS TOO1ONEELEVEN
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index 0dec6f485d8bfe3bbc44675aa2fee64020bacdaa..d3f4fdc87e8fa328bfc87dd000f79c6ccbe1e38d 100644 (file)
@@ -421,7 +421,7 @@ void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deatht
 
 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
 {
-       sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
 
        if(key.kh_dropperteam != player.team)
        {
@@ -672,7 +672,7 @@ void kh_Key_Think()  // runs all the time
        {
                if(self.siren_time < time)
                {
-                       sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
+                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
                        self.siren_time = time + 2.5;  // repeat every 2.5 seconds
                }
 
@@ -807,7 +807,7 @@ void kh_Key_DropOne(entity key)
        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
        key.kh_dropperteam = key.team;
 
-       sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
 }
 
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
@@ -833,7 +833,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
                        if(suicide)
                                key.kh_dropperteam = player.team;
                }
-               sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
        }
 }
 
@@ -1029,7 +1029,7 @@ MUTATOR_HOOKFUNCTION(kh_PlayerDies)
 {
        if(self == other)
                kh_Key_DropAll(self, TRUE);
-       else if(other.classname == "player" || other.classname == "gib")
+       else if(other.classname == "player")
                kh_Key_DropAll(self, FALSE);
        else
                kh_Key_DropAll(self, TRUE);