-#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
+#include "gamemode_keyhunt.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
// #define KH_PLAYER_USE_ATTACHMENT
// #define KH_PLAYER_USE_CARRIEDMODEL
#ifdef KH_PLAYER_USE_ATTACHMENT
-vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-vector KH_PLAYER_ATTACHMENT = '0 0 0';
-vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-string KH_PLAYER_ATTACHMENT_BONE = "";
+const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
+const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
+const vector KH_PLAYER_ATTACHMENT = '0 0 0';
+const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
+const string KH_PLAYER_ATTACHMENT_BONE = "";
#else
-float KH_KEY_ZSHIFT = 22;
-float KH_KEY_XYDIST = 24;
-float KH_KEY_XYSPEED = 45;
+const float KH_KEY_ZSHIFT = 22;
+const float KH_KEY_XYDIST = 24;
+const float KH_KEY_XYSPEED = 45;
#endif
-float KH_KEY_WP_ZSHIFT = 20;
+const float KH_KEY_WP_ZSHIFT = 20;
-vector KH_KEY_MIN = '-10 -10 -46';
-vector KH_KEY_MAX = '10 10 3';
-float KH_KEY_BRIGHTNESS = 2;
+const vector KH_KEY_MIN = '-10 -10 -46';
+const vector KH_KEY_MAX = '10 10 3';
+const float KH_KEY_BRIGHTNESS = 2;
-string kh_Controller_Waitmsg;
float kh_no_radar_circles;
// kh_state
float kh_Team_ByID(float t)
{
- if(t == 0) return COLOR_TEAM1;
- if(t == 1) return COLOR_TEAM2;
- if(t == 2) return COLOR_TEAM3;
- if(t == 3) return COLOR_TEAM4;
+ if(t == 0) return NUM_TEAM_1;
+ if(t == 1) return NUM_TEAM_2;
+ if(t == 2) return NUM_TEAM_3;
+ if(t == 3) return NUM_TEAM_4;
return 0;
}
-entity kh_worldkeylist;
+//entity kh_worldkeylist;
.entity kh_worldkeynext;
entity kh_controller;
-float kh_tracking_enabled;
+//float kh_tracking_enabled;
float kh_teams;
float kh_interferemsg_time, kh_interferemsg_team;
.entity kh_next, kh_prev; // linked list
float kh_key_dropped, kh_key_carried;
+const float ST_KH_CAPS = 1;
+const float SP_KH_CAPS = 4;
+const float SP_KH_PUSHES = 5;
+const float SP_KH_DESTROYS = 6;
+const float SP_KH_PICKUPS = 7;
+const float SP_KH_KCKILLS = 8;
+const float SP_KH_LOSSES = 9;
+void kh_ScoreRules(float teams)
+{
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
+ ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
+ ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+}
+
float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
{
- if(e.classname != "player" || self.team != e.team)
+ if(!IS_PLAYER(e) || self.team != e.team)
if(!kh_tracking_enabled)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
float kh_Key_waypointsprite_visible_for_player(entity e) // ??
{
if(!kh_tracking_enabled)
- return FALSE;
+ return false;
if(!self.owner)
- return TRUE;
+ return true;
if(!self.owner.owner)
- return TRUE;
- return FALSE; // draw only when key is not owned
+ return true;
+ return false; // draw only when key is not owned
}
void kh_update_state()
var kh_Think_t kh_Controller_Thinkfunc;
-void kh_Controller_SetThink(float t, string msg, float centerprint_duration, kh_Think_t func) // runs occasionaly
+void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
{
kh_Controller_Thinkfunc = func;
kh_controller.cnt = ceil(t);
- if(kh_Controller_Waitmsg != "")
- strunzone(kh_Controller_Waitmsg);
- if(msg == "")
- kh_Controller_Waitmsg = "";
- else
- {
- kh_controller.kh_cp_duration = centerprint_duration;
- kh_Controller_Waitmsg = strzone(msg);
- }
if(t == 0)
kh_controller.nextthink = time; // force
}
-void kh_Controller_SetThink_NoMsg(float t, kh_Think_t func) // runs occasionaly
-{
- kh_Controller_SetThink(t, "", 0, func);
-}
-
+void kh_WaitForPlayers();
void kh_Controller_Think() // called a lot
{
- entity e;
if(intermission_running)
return;
if(self.cnt > 0)
- {
- if(kh_Controller_Waitmsg != "")
- {
- string s;
- if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
- s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
- else
- s = kh_Controller_Waitmsg;
-
- //dprint(s, "\n");
-
- FOR_EACH_PLAYER(e)
- if(clienttype(e) == CLIENTTYPE_REAL)
- Send_CSQC_Centerprint_Generic(e, CPID_KH_MSG, s, self.kh_cp_duration, 0);
- }
- self.cnt -= 1;
- }
+ { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
else if(self.cnt == 0)
{
self.cnt -= 1;
if(e.tag_entity)
{
makevectors(e.tag_entity.angles);
- return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
+ return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
}
else
return e.origin;
#else
setattachment(key, key.owner, "");
setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
- key.angles_y -= key.owner.angles_y;
+ key.angles_y -= key.owner.angles.y;
#endif
key.flags = 0;
key.solid = SOLID_NOT;
}
// in any case:
setattachment(key, world, "");
- setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
+ setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
key.angles = key.owner.angles;
#else
- setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
+ setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
setattachment(key, world, "");
- key.angles_y += key.owner.angles_y;
+ key.angles_y += key.owner.angles.y;
#endif
key.flags = FL_ITEM;
key.solid = SOLID_TRIGGER;
WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
- if(player.team == COLOR_TEAM1)
+ if(player.team == NUM_TEAM_1)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
- else if(player.team == COLOR_TEAM2)
+ else if(player.team == NUM_TEAM_2)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
- else if(player.team == COLOR_TEAM3)
+ else if(player.team == NUM_TEAM_3)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
- else if(player.team == COLOR_TEAM4)
+ else if(player.team == NUM_TEAM_4)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
if(!kh_no_radar_circles)
WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
}
}
-void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if(self.owner)
return;
if(vlen(force) <= 0)
return;
if(time > self.pushltime)
- if(attacker.classname == "player")
+ if(IS_PLAYER(attacker))
self.team = attacker.team;
}
void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
{
- sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
if(key.kh_dropperteam != player.team)
{
PlayerScore_Add(player, SP_KH_PICKUPS, 1);
}
key.kh_dropperteam = 0;
- bprint(player.netname, "^7 picked up the ", key.netname, "\n");
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
kh_Key_AssignTo(key, player); // this also updates .kh_state
}
// maybe start a shorter countdown?
}
- if(other.classname != "player")
+ if (!IS_PLAYER(other))
return;
if(other.deadflag != DEAD_NO)
return;
kh_interferemsg_time = 0;
entity key;
- kh_no_radar_circles = TRUE;
+ kh_no_radar_circles = true;
FOR_EACH_KH_KEY(key)
kh_Key_Remove(key);
- kh_no_radar_circles = FALSE;
+ kh_no_radar_circles = false;
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
}
-void kh_WinnerTeam(float teem) // runs when a team wins
+void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
{
// all key carriers get some points
vector firstorigin, lastorigin, midpoint;
f = DistributeEvenly_Get(1);
kh_Scores_Event(key.owner, key, "capture", f, 0);
PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
+ nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
}
- first = TRUE;
+ first = true;
+ string keyowner = "";
FOR_EACH_KH_KEY(key)
if(key.owner.kh_next == key)
{
if(!first)
- bprint("^7, ");
- bprint(key.owner.netname);
- first = FALSE;
+ keyowner = strcat(keyowner, ", ");
+ keyowner = key.owner.netname;
+ first = false;
}
- bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
- first = TRUE;
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
+
+ first = true;
midpoint = '0 0 0';
firstorigin = '0 0 0';
lastorigin = '0 0 0';
lastorigin = thisorigin;
if(first)
firstorigin = thisorigin;
- first = FALSE;
+ first = false;
}
if(kh_teams > 2)
{
te_lightning2(world, lastorigin, firstorigin);
}
midpoint = midpoint * (1 / kh_teams);
- te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
+ te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
play2all(kh_sound_capture);
kh_FinishRound();
attacker = world;
if(lostkey.pusher)
if(lostkey.pusher.team != teem)
- if(lostkey.pusher.classname == "player")
+ if(IS_PLAYER(lostkey.pusher))
attacker = lostkey.pusher;
players = keys = 0;
// don't actually GIVE him the -nn points, just log
kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
- centerprint(attacker, "Your push is the best!");
- bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
+ //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
}
else
{
--j;
}
-
- bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
}
+
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
+
play2all(kh_sound_destroy);
te_tarexplosion(lostkey.origin);
if(self.owner)
{
#ifndef KH_PLAYER_USE_ATTACHMENT
- makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
- setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
+ makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
+ setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
#endif
}
{
if(self.siren_time < time)
{
- sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
+ sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM); // play a simple alarm
self.siren_time = time + 2.5; // repeat every 2.5 seconds
}
{
if(head.team == kh_interferemsg_team)
if(head.kh_next)
- Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!", 0, 0);
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
else
- Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nHelp the key carriers to meet!", 0, 0);
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
else
- Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"), 0, 0);
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
}
}
kh_Key_Remove(self);
}
-string STR_ITEM_KH_KEY = "item_kh_key";
+const string STR_ITEM_KH_KEY = "item_kh_key";
void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
{
entity key;
key.kh_dropperteam = 0;
key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
setsize(key, KH_KEY_MIN, KH_KEY_MAX);
- key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
+ key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
key.reset = key_reset;
switch(initial_owner.team)
{
- case COLOR_TEAM1:
+ case NUM_TEAM_1:
key.netname = "^1red key";
break;
- case COLOR_TEAM2:
+ case NUM_TEAM_2:
key.netname = "^4blue key";
break;
- case COLOR_TEAM3:
+ case NUM_TEAM_3:
key.netname = "^3yellow key";
break;
- case COLOR_TEAM4:
+ case NUM_TEAM_4:
key.netname = "^6pink key";
break;
default:
key.kh_worldkeynext = kh_worldkeylist;
kh_worldkeylist = key;
- centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
+ Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
- WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
+ WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG, '0 1 1');
key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
kh_Key_AssignTo(key, initial_owner);
kh_Scores_Event(player, key, "dropkey", 0, 0);
PlayerScore_Add(player, SP_KH_LOSSES, 1);
- bprint(player.netname, "^7 dropped the ", key.netname, "\n");
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
+
kh_Key_AssignTo(key, world);
makevectors(player.v_angle);
- key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
+ key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
key.pusher = world;
key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
key.kh_dropperteam = key.team;
- sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
}
void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
{
kh_Scores_Event(player, key, "losekey", 0, 0);
PlayerScore_Add(player, SP_KH_LOSSES, 1);
- bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
kh_Key_AssignTo(key, world);
makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
- key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
+ key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
key.pusher = mypusher;
key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
if(suicide)
key.kh_dropperteam = player.team;
}
- sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
}
}
-string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
+float kh_CheckPlayers(float num)
{
- float i, players, teem;
- entity player;
- string result;
- result = "";
-
- // find a random player per team
- for(i = 0; i < kh_teams; ++i)
+ if(num < kh_teams)
{
- teem = kh_Team_ByID(i);
- players = 0;
- FOR_EACH_PLAYER(player)
- if(player.deadflag == DEAD_NO)
- if(!player.BUTTON_CHAT)
- if(player.team == teem)
+ float t_team = kh_Team_ByID(num);
+ float players = 0;
+ entity tmp_player;
+ FOR_EACH_PLAYER(tmp_player)
+ if(tmp_player.deadflag == DEAD_NO)
+ if(!tmp_player.BUTTON_CHAT)
+ if(tmp_player.team == t_team)
++players;
- if(players == 0)
- {
- if(result != "")
- result = strcat(result, ", ");
- result = strcat(result, ColoredTeamName(teem));
- }
+
+ if (!players) { return t_team; }
}
- return result;
+ return 0;
}
void kh_WaitForPlayers() // delay start of the round until enough players are present
{
- string teams_missing;
-
if(time < game_starttime)
{
- kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
+ kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
return;
}
- teams_missing = kh_CheckEnoughPlayers();
- if(teams_missing == "")
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
+ float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
+ if (!(p1 || p2 || p3 || p4))
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
+ }
else
- kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
+ kh_Controller_SetThink(1, kh_WaitForPlayers);
+ }
}
void kh_EnableTrackingDevice() // runs after each round
{
- entity player;
-
- FOR_EACH_PLAYER(player)
- if(clienttype(player) == CLIENTTYPE_REAL)
- Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
- kh_tracking_enabled = TRUE;
+ kh_tracking_enabled = true;
}
void kh_StartRound() // runs at the start of each round
{
- string teams_missing;
float i, players, teem;
entity player;
if(time < game_starttime)
{
- kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
+ kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
return;
}
- teams_missing = kh_CheckEnoughPlayers();
- if(teams_missing != "")
+ float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
+ if(p1 || p2 || p3 || p4)
{
- kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
+ kh_Controller_SetThink(1, kh_WaitForPlayers);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
return;
}
- FOR_EACH_PLAYER(player)
- if(clienttype(player) == CLIENTTYPE_REAL)
- Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
for(i = 0; i < kh_teams; ++i)
{
kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
}
- kh_tracking_enabled = FALSE;
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", -1, kh_EnableTrackingDevice);
+ kh_tracking_enabled = false;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
}
float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
// make a KH entity for controlling the game
kh_controller = spawn();
kh_controller.think = kh_Controller_Think;
- kh_Controller_SetThink_NoMsg(0, kh_WaitForPlayers);
+ kh_Controller_SetThink(0, kh_WaitForPlayers);
setmodel(kh_controller, "models/keyhunt/key.md3");
kh_key_dropped = kh_controller.modelindex;
addstat(STAT_KH_KEYS, AS_INT, kh_state);
- ScoreRules_kh(kh_teams);
+ kh_ScoreRules(kh_teams);
}
void kh_finalize()
MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
{
- kh_Key_DropAll(self, TRUE);
+ kh_Key_DropAll(self, true);
return 0;
}
MUTATOR_HOOKFUNCTION(kh_PlayerDies)
{
if(self == other)
- kh_Key_DropAll(self, TRUE);
- else if(other.classname == "player")
- kh_Key_DropAll(self, FALSE);
+ kh_Key_DropAll(self, true);
+ else if(IS_PLAYER(other))
+ kh_Key_DropAll(self, false);
else
- kh_Key_DropAll(self, TRUE);
+ kh_Key_DropAll(self, true);
return 0;
}