]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
waypointsprites: always add color to WaypointSprite_Spawn()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index e1cb1a85bcfe65e788eb11ce0fb1ada428205ee8..5a5edcc2844faf942d509677d682b10fdc3fca90 100644 (file)
@@ -653,23 +653,6 @@ void kh_Key_Think()  // runs all the time
                makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
                setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
 #endif
-
-               if(self.owner.BUTTON_USE)
-               if(time >= self.owner.kh_droptime + autocvar_g_balance_keyhunt_delay_drop)
-               {
-                       self.owner.kh_droptime = time;
-                       self.kh_droptime = time;  // prevent collecting this one for some time
-                       self.enemy = self.owner;
-                       self.pusher = world;
-                       kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
-                       bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
-                       sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
-                       makevectors(self.owner.v_angle);
-                       self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
-                       kh_Key_AssignTo(self, world);
-                       self.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
-                       self.kh_dropperteam = self.team;
-               }
        }
 
        // if in nodrop or time over, end the round
@@ -768,9 +751,8 @@ void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every tim
 
        centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
 
-       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
+       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
        key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
-       WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
 
        kh_Key_AssignTo(key, initial_owner);
 }
@@ -799,6 +781,28 @@ float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all th
        return teem;
 }
 
+void kh_Key_DropOne(entity key)
+{
+       // prevent collecting this one for some time
+       entity player;
+       player = key.owner;
+
+       key.kh_droptime = time;
+       key.enemy = player;
+
+       kh_Scores_Event(player, key, "dropkey", 0, 0);
+       PlayerScore_Add(player, SP_KH_LOSSES, 1);
+       bprint(player.netname, "^7 dropped the ", key.netname, "\n");
+       kh_Key_AssignTo(key, world);
+       makevectors(player.v_angle);
+       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
+       key.pusher = world;
+       key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
+       key.kh_dropperteam = key.team;
+
+       sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+}
+
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
 {
        entity key;
@@ -1049,6 +1053,21 @@ MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
+{
+       if(MUTATOR_RETURNVALUE == 0)
+       {
+               entity k;
+               k = self.kh_next;
+               if(k)
+               {
+                       kh_Key_DropOne(k);
+                       return 1;
+               }
+       }
+       return 0;
+}
+
 MUTATOR_DEFINITION(gamemode_keyhunt)
 {
        MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
@@ -1058,6 +1077,7 @@ MUTATOR_DEFINITION(gamemode_keyhunt)
        MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
        MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {