]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index e0b3b07a5249cb76445e4a31471b5408393c77ef..13a06c367c72ca7084bb4d5d7301fa8affe73f58 100644 (file)
@@ -39,10 +39,10 @@ float kh_keystatus[17];
 
 float kh_Team_ByID(float t)
 {
-       if(t == 0) return FL_TEAM_1;
-       if(t == 1) return FL_TEAM_2;
-       if(t == 2) return FL_TEAM_3;
-       if(t == 3) return FL_TEAM_4;
+       if(t == 0) return NUM_TEAM_1;
+       if(t == 1) return NUM_TEAM_2;
+       if(t == 2) return NUM_TEAM_3;
+       if(t == 3) return NUM_TEAM_4;
        return 0;
 }
 
@@ -330,13 +330,13 @@ void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is pic
                        WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
                        player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
                        WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
-                       if(player.team == FL_TEAM_1)
+                       if(player.team == NUM_TEAM_1)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
-                       else if(player.team == FL_TEAM_2)
+                       else if(player.team == NUM_TEAM_2)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
-                       else if(player.team == FL_TEAM_3)
+                       else if(player.team == NUM_TEAM_3)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
-                       else if(player.team == FL_TEAM_4)
+                       else if(player.team == NUM_TEAM_4)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
                        if(!kh_no_radar_circles)
                                WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
@@ -479,7 +479,7 @@ void kh_FinishRound()  // runs when a team captures the keys
                kh_Key_Remove(key);
        kh_no_radar_circles = FALSE;
 
-       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
        kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
 }
 
@@ -725,16 +725,16 @@ void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every tim
 
        switch(initial_owner.team)
        {
-               case FL_TEAM_1:
+               case NUM_TEAM_1:
                        key.netname = "^1red key";
                        break;
-               case FL_TEAM_2:
+               case NUM_TEAM_2:
                        key.netname = "^4blue key";
                        break;
-               case FL_TEAM_3:
+               case NUM_TEAM_3:
                        key.netname = "^3yellow key";
                        break;
-               case FL_TEAM_4:
+               case NUM_TEAM_4:
                        key.netname = "^6pink key";
                        break;
                default:
@@ -857,7 +857,7 @@ void kh_WaitForPlayers()  // delay start of the round until enough players are p
        float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
        if not(p1 || p2 || p3 || p4)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
                kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
        }
        else