]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_invasion.qc
Move all gamemode cvars into their files, also renamed a couple of freezetag frozen...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_invasion.qc
index 6bf1b7790b97663a0089852a49deb4b49ac2a585..c6f6a02f63f521d3d2a1b0d73927ecffa23c9419 100644 (file)
@@ -1,13 +1,24 @@
 #include "gamemode_invasion.qh"
-#include "../_all.qh"
 
 #include "gamemode.qh"
 
 #include "../../common/monsters/spawn.qh"
 #include "../../common/monsters/sv_monsters.qh"
 
-void spawnfunc_invasion_spawnpoint()
-{SELFPARAM();
+#include "../teamplay.qh"
+
+float autocvar_g_invasion_round_timelimit;
+int autocvar_g_invasion_teams;
+bool autocvar_g_invasion_team_spawns;
+float autocvar_g_invasion_spawnpoint_spawn_delay;
+#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
+float autocvar_g_invasion_warmup;
+int autocvar_g_invasion_monster_count;
+bool autocvar_g_invasion_zombies_only;
+float autocvar_g_invasion_spawn_delay;
+
+spawnfunc(invasion_spawnpoint)
+{
        if(!g_invasion) { remove(self); return; }
 
        self.classname = "invasion_spawnpoint";
@@ -262,7 +273,7 @@ void Invasion_RoundStart()
        }
 }
 
-MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
+MUTATOR_HOOKFUNCTION(invMonsterDies)
 {SELFPARAM();
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
        {
@@ -284,7 +295,7 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
+MUTATOR_HOOKFUNCTION(invMonsterSpawn)
 {SELFPARAM();
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
                return true;
@@ -305,7 +316,7 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
+MUTATOR_HOOKFUNCTION(invOnEntityPreSpawn)
 {SELFPARAM();
        if(startsWith(self.classname, "monster_"))
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
@@ -314,7 +325,7 @@ MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_StartFrame)
+MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
 {
        monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
        monsters_killed = inv_numkilled;
@@ -322,19 +333,19 @@ MUTATOR_HOOKFUNCTION(invasion_StartFrame)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_PlayerRegen)
+MUTATOR_HOOKFUNCTION(invPlayerRegen)
 {
        // no regeneration in invasion
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(invPlayerSpawn)
 {SELFPARAM();
        self.bot_attack = false;
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
+MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
 {
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
        {
@@ -345,7 +356,7 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
+MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
 {SELFPARAM();
        if(MUTATOR_RETURNVALUE) // command was already handled?
                return false;
@@ -366,7 +377,7 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
+MUTATOR_HOOKFUNCTION(invBotShouldAttack)
 {
        if(!IS_MONSTER(checkentity))
                return true;
@@ -374,28 +385,27 @@ MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
+MUTATOR_HOOKFUNCTION(invSetStartItems)
 {
        start_health = 200;
        start_armorvalue = 200;
-
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
+MUTATOR_HOOKFUNCTION(invAccuracyTargetValid)
 {
        if(IS_MONSTER(frag_target))
                return MUT_ACCADD_INVALID;
        return MUT_ACCADD_INDIFFERENT;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
+MUTATOR_HOOKFUNCTION(invAllowMobSpawning)
 {
        // monster spawning disabled during an invasion
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_GetTeamCount)
+MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
 {
        ret_float = invasion_teams;
        return false;
@@ -452,21 +462,15 @@ void invasion_Initialize()
        InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }
 
-MUTATOR_DEFINITION(gamemode_invasion)
+REGISTER_MUTATOR(inv, g_invasion)
 {
-       MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(OnEntityPreSpawn, invasion_OnEntityPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SV_StartFrame, invasion_StartFrame, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BotShouldAttack, invasion_BotShouldAttack, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
-       MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
-       MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
-       MUTATOR_HOOK(GetTeamCount, invasion_GetTeamCount, CBC_ORDER_ANY);
+       SetLimits(autocvar_g_invasion_point_limit, -1, -1, -1);
+       if(autocvar_g_invasion_teams >= 2)
+       {
+               ActivateTeamplay();
+               if(autocvar_g_invasion_team_spawns)
+                       have_team_spawns = -1; // request team spawns
+       }
 
        MUTATOR_ONADD
        {