]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_invasion.qc
Add a special flag for powerful monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_invasion.qc
index ca0b201ae51cc3dd68cc905ebbf1a8dba2cca0e5..90d18d4fc9df02275395e80488e6b718b4c55b66 100644 (file)
@@ -5,18 +5,20 @@ void invasion_spawnpoint()
        self.classname = "invasion_spawnpoint";
 }
 
-float invasion_PickMonster()
+float invasion_PickMonster(float supermonster_count)
 {
        if(autocvar_g_invasion_zombies_only)
-               return MONSTER_ZOMBIE;
+               return MON_ZOMBIE;
 
        float i;
+       entity mon;
        
        RandomSelection_Init();
        
-       for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
+       for(i = MON_FIRST; i <= MON_LAST; ++i)
        {
-               if(i == MONSTER_STINGRAY || i == MONSTER_WYVERN)
+               mon = get_monsterinfo(i);
+               if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1))
                        continue; // flying/swimming monsters not yet supported
                
                RandomSelection_Add(world, i, "", 1, 1);
@@ -52,9 +54,9 @@ void invasion_SpawnChosenMonster(float mon)
        monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
 }
 
-void invasion_SpawnMonsters()
+void invasion_SpawnMonsters(float supermonster_count)
 {
-       float chosen_monster = invasion_PickMonster();
+       float chosen_monster = invasion_PickMonster(supermonster_count);
        
        invasion_SpawnChosenMonster(chosen_monster);
 }
@@ -68,8 +70,15 @@ float Invasion_CheckWinner()
                {
                        WaypointSprite_Kill(head.sprite);
                        if(head.weaponentity) remove(head.weaponentity);
+                       if(head.iceblock) remove(head.iceblock);
                        remove(head);
                }
+               
+               if(roundcnt >= maxrounds)
+               {
+                       NextLevel();
+                       return 1;
+               }
        
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
@@ -77,16 +86,20 @@ float Invasion_CheckWinner()
                return 1;
        }
        
-       float total_alive_monsters = 0;
+       float total_alive_monsters = 0, supermonster_count = 0;
        
        FOR_EACH_MONSTER(head) if(head.health > 0)
+       {
+               if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+                       ++supermonster_count;
                ++total_alive_monsters;
+       }
 
-       if((total_alive_monsters + numkilled) < maxspawned)
+       if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
        {
                if(time >= last_check)
                {
-                       invasion_SpawnMonsters();
+                       invasion_SpawnMonsters(supermonster_count);
                        last_check = time + 2;
                }
                
@@ -107,7 +120,7 @@ float Invasion_CheckWinner()
        
        FOR_EACH_PLAYER(head)
        {
-               float cs = PlayerScore_Add(head, SP_INVASION_KILLS, 0);
+               float cs = PlayerScore_Add(head, SP_KILLS, 0);
                if(cs > winning_score)
                {
                        winning_score = cs;
@@ -143,6 +156,7 @@ void Invasion_RoundStart()
                
        roundcnt += 1;
        
+       maxcurrent = 0;
        numspawned = 0;
        numkilled = 0;
                
@@ -151,15 +165,16 @@ void Invasion_RoundStart()
        else
                maxspawned = autocvar_g_invasion_monster_count;
        
-       monster_skill += 0.01 * numplayers;
+       monster_skill += 0.1 * numplayers;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
 {
        numkilled += 1;
+       maxcurrent -= 1;
        
        if(IS_PLAYER(frag_attacker))
-               PlayerScore_Add(frag_attacker, SP_INVASION_KILLS, +1);
+               PlayerScore_Add(frag_attacker, SP_KILLS, +1);
        
        return FALSE;
 }
@@ -170,11 +185,13 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
        {
                WaypointSprite_Kill(self.sprite);
                if(self.weaponentity) remove(self.weaponentity);
+               if(self.iceblock) remove(self.iceblock);
                remove(self);
                return FALSE;
        }
        
        numspawned += 1;
+       maxcurrent += 1;
        
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
        
@@ -222,6 +239,7 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
                sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
                sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
                sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
+               sprint(self, strcat("monster_skill = ", ftos(monster_skill), "\n"));
                
                return TRUE;
        }
@@ -229,23 +247,34 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
+{
+       start_armorvalue = 100;
+       
+       return FALSE;
+}
+
 void invasion_ScoreRules()
 {
-       ScoreRules_basics(0, SFL_SORT_PRIO_SECONDARY, 0, FALSE);
-       ScoreInfo_SetLabel_PlayerScore(SP_INVASION_KILLS, "kills", SFL_SORT_PRIO_PRIMARY);
+       ScoreRules_basics(0, 0, 0, FALSE);
+       ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
        ScoreRules_basics_end();
 }
 
 void invasion_Initialize()
 {
+       independent_players = 1; // to disable extra useless scores
+
        invasion_ScoreRules();
+       
+       independent_players = 0;
 
        round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
        round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
        
        allowed_to_spawn = TRUE;
        
-       monster_skill = 0;
+       monster_skill = 0.5;
        
        roundcnt = 0;
 }
@@ -258,6 +287,7 @@ MUTATOR_DEFINITION(gamemode_invasion)
        MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
        
        MUTATOR_ONADD
        {