+#include "gamemode_invasion.qh"
+#include "../_.qh"
+
+#include "gamemode.qh"
+
+#include "../../common/monsters/spawn.qh"
+#include "../../common/monsters/sv_monsters.qh"
+
void spawnfunc_invasion_spawnpoint()
{
if(!g_invasion) { remove(self); return; }