void invasion_spawnpoint()
{
- if not(g_invasion) { remove(self); return; }
-
+ if(!g_invasion) { remove(self); return; }
+
self.classname = "invasion_spawnpoint";
}
float i;
entity mon;
-
+
RandomSelection_Init();
-
+
for(i = MON_FIRST; i <= MON_LAST; ++i)
{
mon = get_monsterinfo(i);
- if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1))
+ if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
continue; // flying/swimming monsters not yet supported
-
+
RandomSelection_Add(world, i, "", 1, 1);
}
-
+
return RandomSelection_chosen_float;
}
entity invasion_PickSpawn()
{
entity e;
-
+
RandomSelection_Init();
-
+
for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1);
-
+
return RandomSelection_chosen_ent;
}
void invasion_SpawnChosenMonster(float mon)
{
entity spawn_point, monster;
-
+
spawn_point = invasion_PickSpawn();
-
+
if(spawn_point == world)
{
dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
return;
}
-
+
monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
+
+ if(inv_roundcnt >= inv_maxrounds)
+ monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
}
void invasion_SpawnMonsters(float supermonster_count)
{
float chosen_monster = invasion_PickMonster(supermonster_count);
-
+
invasion_SpawnChosenMonster(chosen_monster);
}
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
FOR_EACH_MONSTER(head)
- {
- if(head.weaponentity) remove(head.weaponentity);
- if(head.iceblock) remove(head.iceblock);
- remove(head);
- }
-
- if(roundcnt >= maxrounds)
+ monster_remove(head);
+
+ if(inv_roundcnt >= inv_maxrounds)
{
NextLevel();
return 1;
}
-
+
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
}
-
+
float total_alive_monsters = 0, supermonster_count = 0;
-
+
FOR_EACH_MONSTER(head) if(head.health > 0)
{
if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
++total_alive_monsters;
}
- if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
+ if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < 10) // 10 at a time should be plenty
{
- if(time >= last_check)
+ if(time >= inv_lastcheck)
{
invasion_SpawnMonsters(supermonster_count);
- last_check = time + 2;
+ inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
}
-
+
return 0;
}
-
- if(numspawned < 1 || numkilled < maxspawned)
+
+ if(inv_numspawned < 1 || inv_numkilled < inv_maxspawned)
return 0; // nothing has spawned yet, or there are still alive monsters
-
- if(roundcnt >= maxrounds)
+
+ if(inv_roundcnt >= inv_maxrounds)
{
NextLevel();
return 1;
}
-
+
entity winner = world;
float winning_score = 0;
-
+
FOR_EACH_PLAYER(head)
{
float cs = PlayerScore_Add(head, SP_KILLS, 0);
}
}
+ FOR_EACH_MONSTER(head)
+ monster_remove(head);
+
if(winner)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
}
-
+
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
e.player_blocked = 0;
++numplayers;
}
-
- roundcnt += 1;
-
- maxcurrent = 0;
- numspawned = 0;
- numkilled = 0;
-
- if(roundcnt > 1)
- maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
- else
- maxspawned = autocvar_g_invasion_monster_count;
-
- monster_skill += 0.1 * numplayers;
+
+ inv_roundcnt += 1;
+
+ inv_monsterskill = inv_roundcnt + (numplayers * 0.3);
+
+ inv_maxcurrent = 0;
+ inv_numspawned = 0;
+ inv_numkilled = 0;
+
+ inv_maxspawned = rint(min(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
}
MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
{
- numkilled += 1;
- maxcurrent -= 1;
-
- if(IS_PLAYER(frag_attacker))
- PlayerScore_Add(frag_attacker, SP_KILLS, +1);
-
+ if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+ {
+ inv_numkilled += 1;
+ inv_maxcurrent -= 1;
+
+ if(IS_PLAYER(frag_attacker))
+ PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+ }
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
{
- if(self.realowner == world)
+ if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
{
- if(self.weaponentity) remove(self.weaponentity);
- if(self.iceblock) remove(self.iceblock);
- remove(self);
+ monster_remove(self);
return FALSE;
}
-
- numspawned += 1;
- maxcurrent += 1;
-
+
+ if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+ {
+ inv_numspawned += 1;
+ inv_maxcurrent += 1;
+ }
+
+ self.monster_skill = inv_monsterskill;
+
+ if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, M_NAME(self.monsterid));
+
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
{
- monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
- monsters_killed = numkilled;
-
+ monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
+ monsters_killed = inv_numkilled;
+
return FALSE;
}
+MUTATOR_HOOKFUNCTION(invasion_PlayerRegen)
+{
+ // no regeneration in invasion
+ return TRUE;
+}
+
MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
{
self.bot_attack = FALSE;
frag_damage = 0;
frag_force = '0 0 0';
}
-
+
return FALSE;
}
{
if(MUTATOR_RETURNVALUE) // command was already handled?
return FALSE;
-
+
if(cmd_name == "debuginvasion")
{
- sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
- sprint(self, strcat("numspawned = ", ftos(numspawned), "\n"));
- sprint(self, strcat("numkilled = ", ftos(numkilled), "\n"));
- sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
+ sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
+ sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
+ sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
+ sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
- sprint(self, strcat("monster_skill = ", ftos(monster_skill), "\n"));
-
+ sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
+
return TRUE;
}
-
+
return FALSE;
}
{
start_health = 200;
start_armorvalue = 200;
-
+
return FALSE;
}
+MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
+{
+ if(frag_target.flags & FL_MONSTER)
+ return MUT_ACCADD_INVALID;
+ return MUT_ACCADD_INDIFFERENT;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
+{
+ // monster spawning disabled during an invasion
+ return TRUE;
+}
+
void invasion_ScoreRules()
{
ScoreRules_basics(0, 0, 0, FALSE);
independent_players = 1; // to disable extra useless scores
invasion_ScoreRules();
-
+
independent_players = 0;
round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
-
- allowed_to_spawn = TRUE;
-
- monster_skill = 0.5;
-
- roundcnt = 0;
+
+ inv_roundcnt = 0;
}
MUTATOR_DEFINITION(gamemode_invasion)
MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
-
+ MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
+ MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
+
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
invasion_Initialize();
-
+
cvar_settemp("g_monsters", "1");
}