]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_invasion.qc
Merge branch 'master' into terencehill/ca_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_invasion.qc
index 2147e6a816720859ebd01d590e1042e660b89d32..56df8c1e35589a1ac3fabaf5f5d0722fb25185f4 100644 (file)
@@ -53,8 +53,8 @@ void invasion_SpawnChosenMonster(float mon)
 
        monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
 
-       if(roundcnt >= maxrounds)
-               monster.spawnflags |= MONSTERFLAG_MINIBOSS;
+       if(inv_roundcnt >= inv_maxrounds)
+               monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
 }
 
 void invasion_SpawnMonsters(float supermonster_count)
@@ -72,7 +72,7 @@ float Invasion_CheckWinner()
                FOR_EACH_MONSTER(head)
                        monster_remove(head);
 
-               if(roundcnt >= maxrounds)
+               if(inv_roundcnt >= inv_maxrounds)
                {
                        NextLevel();
                        return 1;
@@ -84,42 +84,30 @@ float Invasion_CheckWinner()
                return 1;
        }
 
-       // boss round
-       if(roundcnt >= maxrounds)
+       float total_alive_monsters = 0, supermonster_count = 0;
+
+       FOR_EACH_MONSTER(head) if(head.health > 0)
        {
-               if(numspawned < 1)
-               {
-                       maxspawned = 1;
-                       invasion_SpawnMonsters(0);
-               }
+               if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+                       ++supermonster_count;
+               ++total_alive_monsters;
        }
-       else
-       {
-               float total_alive_monsters = 0, supermonster_count = 0;
 
-               FOR_EACH_MONSTER(head) if(head.health > 0)
+       if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < 10) // 10 at a time should be plenty
+       {
+               if(time >= inv_lastcheck)
                {
-                       if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
-                               ++supermonster_count;
-                       ++total_alive_monsters;
+                       invasion_SpawnMonsters(supermonster_count);
+                       inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
                }
 
-               if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
-               {
-                       if(time >= last_check)
-                       {
-                               invasion_SpawnMonsters(supermonster_count);
-                               last_check = time + 2;
-                       }
-
-                       return 0;
-               }
+               return 0;
        }
 
-       if(numspawned < 1 || numkilled < maxspawned)
+       if(inv_numspawned < 1 || inv_numkilled < inv_maxspawned)
                return 0; // nothing has spawned yet, or there are still alive monsters
 
-       if(roundcnt >= maxrounds)
+       if(inv_roundcnt >= inv_maxrounds)
        {
                NextLevel();
                return 1;
@@ -167,26 +155,23 @@ void Invasion_RoundStart()
                ++numplayers;
        }
 
-       roundcnt += 1;
+       inv_roundcnt += 1;
 
-       invasion_monsterskill = roundcnt + (numplayers * 0.3);
+       inv_monsterskill = inv_roundcnt + (numplayers * 0.3);
 
-       maxcurrent = 0;
-       numspawned = 0;
-       numkilled = 0;
+       inv_maxcurrent = 0;
+       inv_numspawned = 0;
+       inv_numkilled = 0;
 
-       if(roundcnt > 1)
-               maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
-       else
-               maxspawned = autocvar_g_invasion_monster_count;
+       inv_maxspawned = rint(min(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
 }
 
 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
 {
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
        {
-               numkilled += 1;
-               maxcurrent -= 1;
+               inv_numkilled += 1;
+               inv_maxcurrent -= 1;
 
                if(IS_PLAYER(frag_attacker))
                        PlayerScore_Add(frag_attacker, SP_KILLS, +1);
@@ -203,16 +188,13 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
                return FALSE;
        }
 
-       if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
-               self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
-
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
        {
-               numspawned += 1;
-               maxcurrent += 1;
+               inv_numspawned += 1;
+               inv_maxcurrent += 1;
        }
 
-       self.monster_skill = invasion_monsterskill;
+       self.monster_skill = inv_monsterskill;
 
        if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, M_NAME(self.monsterid));
@@ -224,12 +206,18 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
 
 MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
 {
-       monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
-       monsters_killed = numkilled;
+       monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
+       monsters_killed = inv_numkilled;
 
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(invasion_PlayerRegen)
+{
+       // no regeneration in invasion
+       return TRUE;
+}
+
 MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
 {
        self.bot_attack = FALSE;
@@ -254,13 +242,13 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
 
        if(cmd_name == "debuginvasion")
        {
-               sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
-               sprint(self, strcat("numspawned = ", ftos(numspawned), "\n"));
-               sprint(self, strcat("numkilled = ", ftos(numkilled), "\n"));
-               sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
+               sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
+               sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
+               sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
+               sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
                sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
                sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
-               sprint(self, strcat("invasion_monsterskill = ", ftos(invasion_monsterskill), "\n"));
+               sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
 
                return TRUE;
        }
@@ -276,6 +264,19 @@ MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
+{
+       if(frag_target.flags & FL_MONSTER)
+               return MUT_ACCADD_INVALID;
+       return MUT_ACCADD_INDIFFERENT;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
+{
+       // monster spawning disabled during an invasion
+       return TRUE;
+}
+
 void invasion_ScoreRules()
 {
        ScoreRules_basics(0, 0, 0, FALSE);
@@ -294,9 +295,7 @@ void invasion_Initialize()
        round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
        round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
 
-       allowed_to_spawn = TRUE;
-
-       roundcnt = 0;
+       inv_roundcnt = 0;
 }
 
 MUTATOR_DEFINITION(gamemode_invasion)
@@ -304,10 +303,13 @@ MUTATOR_DEFINITION(gamemode_invasion)
        MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
+       MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
+       MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {