#include "gamemode_invasion.qh"
-#include "../_all.qh"
#include "gamemode.qh"
#include "../../common/monsters/spawn.qh"
#include "../../common/monsters/sv_monsters.qh"
+#include "../teamplay.qh"
+
spawnfunc(invasion_spawnpoint)
{
if(!g_invasion) { remove(self); return; }