float invasion_PickMonster(float supermonster_count)
{
if(autocvar_g_invasion_zombies_only)
- return MON_ZOMBIE;
+ return MON_ZOMBIE.monsterid;
float i;
entity mon;
void invasion_Initialize()
{
if(autocvar_g_invasion_zombies_only)
- MON_ACTION(MON_ZOMBIE, MR_PRECACHE);
+ MON_ACTION(MON_ZOMBIE.monsterid, MR_PRECACHE);
else
{
float i;