]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_freezetag.qc
fix some more bad !string uses
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
index e296514705922f8f27c1a6e7dfb56c84237218dc..aedfd6364c942ef5f1d967b38d0dac04fa8d202f 100644 (file)
@@ -129,9 +129,118 @@ void freezetag_Unfreeze(entity attacker)
                WaypointSprite_Kill(self.waypointsprite_attached);
 }
 
+
+// ================
+// Bot player logic
+// ================
+
+void() havocbot_role_ft_freeing;
+void() havocbot_role_ft_offense;
+
+void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
+{
+       entity head;
+       float distance;
+
+       FOR_EACH_PLAYER(head)
+       {
+               if ((head != self) && (head.team == self.team))
+               {
+                       if (head.freezetag_frozen)
+                       {
+                               distance = vlen(head.origin - org);
+                               if (distance > sradius)
+                                       continue;
+                               navigation_routerating(head, ratingscale, 2000);
+                       }
+                       else
+                       {
+                               // If teamate is not frozen still seek them out as fight better
+                               // in a group.
+                               navigation_routerating(head, ratingscale/3, 2000);
+                       }
+               }
+       }
+}
+
+void havocbot_role_ft_offense()
+{
+       entity head;
+       float unfrozen;
+
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (!self.havocbot_role_timeout)
+               self.havocbot_role_timeout = time + random() * 10 + 20;
+
+       // Count how many players on team are unfrozen.
+       unfrozen = 0;
+       FOR_EACH_PLAYER(head)
+       {
+               if ((head.team == self.team) && (!head.freezetag_frozen))
+                       unfrozen++;
+       }
+
+       // If only one left on team or if role has timed out then start trying to free players.
+       if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+       {
+               dprint("changing role to freeing\n");
+               self.havocbot_role = havocbot_role_ft_freeing;
+               self.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (time > self.bot_strategytime)
+       {
+               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start();
+               havocbot_goalrating_items(10000, self.origin, 10000);
+               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
+               havocbot_goalrating_freeplayers(9000, self.origin, 10000);
+               //havocbot_goalrating_waypoints(1, self.origin, 1000);
+               navigation_goalrating_end();
+       }
+}
+
+void havocbot_role_ft_freeing()
+{
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (!self.havocbot_role_timeout)
+               self.havocbot_role_timeout = time + random() * 10 + 20;
+
+       if (time > self.havocbot_role_timeout)
+       {
+               dprint("changing role to offense\n");
+               self.havocbot_role = havocbot_role_ft_offense;
+               self.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (time > self.bot_strategytime)
+       {
+               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start();
+               havocbot_goalrating_items(8000, self.origin, 10000);
+               havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
+               havocbot_goalrating_freeplayers(20000, self.origin, 10000);
+               //havocbot_goalrating_waypoints(1, self.origin, 1000);
+               navigation_goalrating_end();
+       }
+}
+
+
+// ==============
+// Hook Functions
+// ==============
+
 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
 {
-       if(self.freezetag_frozen == 0)
+       if(self.freezetag_frozen == 0 && self.health >= 1)
        {
                if(self.team == COLOR_TEAM1)
                        --redalive;
@@ -334,6 +443,19 @@ MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
+{
+       if not(self.deadflag)
+       {
+               if (random() < 0.5)
+                       self.havocbot_role = havocbot_role_ft_freeing;
+               else
+                       self.havocbot_role = havocbot_role_ft_offense;
+       }
+       
+       return TRUE;
+}
+
 MUTATOR_DEFINITION(gamemode_freezetag)
 {
        MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
@@ -345,18 +467,17 @@ MUTATOR_DEFINITION(gamemode_freezetag)
        MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_FIRST); //first, last or any? dunno.
+       MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
                if(time > 1) // game loads at time 1
                        error("This is a game type and it cannot be added at runtime.");
-               g_freezetag = 1;
                freezetag_Initialize();
        }
 
        MUTATOR_ONREMOVE
        {
-               g_freezetag = 0;
                error("This is a game type and it cannot be removed at runtime.");
        }