]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_freezetag.qc
Use SELFPARAM() in every function that uses self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
index 1fa168d63fbe84a9aa957afdb0760161d25a49d2..27c5e9cc0cfdf071b4fdfcf7d29f80e3a01bcfef 100644 (file)
@@ -134,7 +134,7 @@ float freezetag_CheckWinner()
 }
 
 entity freezetag_LastPlayerForTeam()
-{
+{SELFPARAM();
        entity pl, last_pl = world;
        FOR_EACH_PLAYER(pl)
        {
@@ -162,7 +162,7 @@ void freezetag_LastPlayerForTeam_Notify()
 }
 
 void freezetag_Add_Score(entity attacker)
-{
+{SELFPARAM();
        if(attacker == self)
        {
                // you froze your own dumb self
@@ -180,7 +180,7 @@ void freezetag_Add_Score(entity attacker)
 }
 
 void freezetag_Freeze(entity attacker)
-{
+{SELFPARAM();
        if(self.frozen)
                return;
 
@@ -195,7 +195,7 @@ void freezetag_Freeze(entity attacker)
 }
 
 void freezetag_Unfreeze(entity attacker)
-{
+{SELFPARAM();
        self.freezetag_frozen_time = 0;
        self.freezetag_frozen_timeout = 0;
 
@@ -218,7 +218,7 @@ void() havocbot_role_ft_freeing;
 void() havocbot_role_ft_offense;
 
 void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{
+{SELFPARAM();
        entity head;
        float distance;
 
@@ -244,7 +244,7 @@ void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradiu
 }
 
 void havocbot_role_ft_offense()
-{
+{SELFPARAM();
        entity head;
        float unfrozen;
 
@@ -285,7 +285,7 @@ void havocbot_role_ft_offense()
 }
 
 void havocbot_role_ft_freeing()
-{
+{SELFPARAM();
        if(self.deadflag != DEAD_NO)
                return;
 
@@ -319,7 +319,7 @@ void havocbot_role_ft_freeing()
 // ==============
 
 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
-{
+{SELFPARAM();
        self.health = 0; // neccessary to update correctly alive stats
        if(!self.frozen)
                freezetag_LastPlayerForTeam_Notify();
@@ -329,7 +329,7 @@ MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
 }
 
 MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
-{
+{SELFPARAM();
        if(round_handler_IsActive())
        if(round_handler_CountdownRunning())
        {
@@ -383,7 +383,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
 }
 
 MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
-{
+{SELFPARAM();
        if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
                return 1; // do nothing, round is starting right now
 
@@ -406,7 +406,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
 }
 
 MUTATOR_HOOKFUNCTION(freezetag_reset_map_players)
-{
+{SELFPARAM();
        FOR_EACH_PLAYER(self)
        {
                self.killcount = 0;
@@ -425,7 +425,7 @@ MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
 }
 
 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
-{
+{SELFPARAM();
        float n;
 
        if(gameover)
@@ -540,7 +540,7 @@ MUTATOR_HOOKFUNCTION(freezetag_SetStartItems)
 }
 
 MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
-{
+{SELFPARAM();
        if (!self.deadflag)
        {
                if (random() < 0.5)