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Mutators: combine headers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_domination.qc
diff --git a/qcsrc/server/mutators/gamemode_domination.qc b/qcsrc/server/mutators/gamemode_domination.qc
deleted file mode 100644 (file)
index 504f31d..0000000
+++ /dev/null
@@ -1,693 +0,0 @@
-#include "gamemode_domination.qh"
-
-#include "gamemode.qh"
-
-#include "../teamplay.qh"
-
-bool g_domination;
-
-int autocvar_g_domination_default_teams;
-bool autocvar_g_domination_disable_frags;
-int autocvar_g_domination_point_amt;
-bool autocvar_g_domination_point_fullbright;
-int autocvar_g_domination_point_leadlimit;
-bool autocvar_g_domination_roundbased;
-int autocvar_g_domination_roundbased_point_limit;
-float autocvar_g_domination_round_timelimit;
-float autocvar_g_domination_warmup;
-#define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
-float autocvar_g_domination_point_rate;
-int autocvar_g_domination_teams_override;
-
-void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later
-{
-       if(autocvar_sv_eventlog)
-               GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
-}
-
-void set_dom_state(entity e)
-{
-       e.dom_total_pps = total_pps;
-       e.dom_pps_red = pps_red;
-       e.dom_pps_blue = pps_blue;
-       if(domination_teams >= 3)
-               e.dom_pps_yellow = pps_yellow;
-       if(domination_teams >= 4)
-               e.dom_pps_pink = pps_pink;
-}
-
-void dompoint_captured ()
-{SELFPARAM();
-       entity head;
-       float old_delay, old_team, real_team;
-
-       // now that the delay has expired, switch to the latest team to lay claim to this point
-       head = self.owner;
-
-       real_team = self.cnt;
-       self.cnt = -1;
-
-       dom_EventLog("taken", self.team, self.dmg_inflictor);
-       self.dmg_inflictor = world;
-
-       self.goalentity = head;
-       self.model = head.mdl;
-       self.modelindex = head.dmg;
-       self.skin = head.skin;
-
-       float points, wait_time;
-       if (autocvar_g_domination_point_amt)
-               points = autocvar_g_domination_point_amt;
-       else
-               points = self.frags;
-       if (autocvar_g_domination_point_rate)
-               wait_time = autocvar_g_domination_point_rate;
-       else
-               wait_time = self.wait;
-
-       if(domination_roundbased)
-               bprint(sprintf("^3%s^3%s\n", head.netname, self.message));
-       else
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, self.message, points, wait_time);
-
-       if(self.enemy.playerid == self.enemy_playerid)
-               PlayerScore_Add(self.enemy, SP_DOM_TAKES, 1);
-       else
-               self.enemy = world;
-
-       if (head.noise != "")
-               if(self.enemy)
-                       _sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
-               else
-                       _sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
-       if (head.noise1 != "")
-               play2all(head.noise1);
-
-       self.delay = time + wait_time;
-
-       // do trigger work
-       old_delay = self.delay;
-       old_team = self.team;
-       self.team = real_team;
-       self.delay = 0;
-       activator = self;
-       SUB_UseTargets ();
-       self.delay = old_delay;
-       self.team = old_team;
-
-       entity msg = WP_DomNeut;
-       switch(self.team)
-       {
-               case NUM_TEAM_1: msg = WP_DomRed; break;
-               case NUM_TEAM_2: msg = WP_DomBlue; break;
-               case NUM_TEAM_3: msg = WP_DomYellow; break;
-               case NUM_TEAM_4: msg = WP_DomPink; break;
-       }
-
-       WaypointSprite_UpdateSprites(self.sprite, msg, WP_Null, WP_Null);
-
-       total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
-       for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
-       {
-               if (autocvar_g_domination_point_amt)
-                       points = autocvar_g_domination_point_amt;
-               else
-                       points = head.frags;
-               if (autocvar_g_domination_point_rate)
-                       wait_time = autocvar_g_domination_point_rate;
-               else
-                       wait_time = head.wait;
-               switch(head.goalentity.team)
-               {
-                       case NUM_TEAM_1:
-                               pps_red += points/wait_time;
-                               break;
-                       case NUM_TEAM_2:
-                               pps_blue += points/wait_time;
-                               break;
-                       case NUM_TEAM_3:
-                               pps_yellow += points/wait_time;
-                               break;
-                       case NUM_TEAM_4:
-                               pps_pink += points/wait_time;
-                               break;
-               }
-               total_pps += points/wait_time;
-       }
-
-       WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
-       WaypointSprite_Ping(self.sprite);
-
-       self.captime = time;
-
-       FOR_EACH_REALCLIENT(head)
-               set_dom_state(head);
-}
-
-void AnimateDomPoint()
-{SELFPARAM();
-       if(self.pain_finished > time)
-               return;
-       self.pain_finished = time + self.t_width;
-       if(self.nextthink > self.pain_finished)
-               self.nextthink = self.pain_finished;
-
-       self.frame = self.frame + 1;
-       if(self.frame > self.t_length)
-               self.frame = 0;
-}
-
-void dompointthink()
-{SELFPARAM();
-       float fragamt;
-
-       self.nextthink = time + 0.1;
-
-       //self.frame = self.frame + 1;
-       //if(self.frame > 119)
-       //      self.frame = 0;
-       AnimateDomPoint();
-
-       // give points
-
-       if (gameover || self.delay > time || time < game_starttime)     // game has ended, don't keep giving points
-               return;
-
-       if(autocvar_g_domination_point_rate)
-               self.delay = time + autocvar_g_domination_point_rate;
-       else
-               self.delay = time + self.wait;
-
-       // give credit to the team
-       // NOTE: this defaults to 0
-       if (!domination_roundbased)
-       if (self.goalentity.netname != "")
-       {
-               if(autocvar_g_domination_point_amt)
-                       fragamt = autocvar_g_domination_point_amt;
-               else
-                       fragamt = self.frags;
-               TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt);
-               TeamScore_AddToTeam(self.goalentity.team, ST_DOM_TICKS, fragamt);
-
-               // give credit to the individual player, if he is still there
-               if (self.enemy.playerid == self.enemy_playerid)
-               {
-                       PlayerScore_Add(self.enemy, SP_SCORE, fragamt);
-                       PlayerScore_Add(self.enemy, SP_DOM_TICKS, fragamt);
-               }
-               else
-                       self.enemy = world;
-       }
-}
-
-void dompointtouch()
-{SELFPARAM();
-       entity head;
-       if (!IS_PLAYER(other))
-               return;
-       if (other.health < 1)
-               return;
-
-       if(round_handler_IsActive() && !round_handler_IsRoundStarted())
-               return;
-
-       if(time < self.captime + 0.3)
-               return;
-
-       // only valid teams can claim it
-       head = find(world, classname, "dom_team");
-       while (head && head.team != other.team)
-               head = find(head, classname, "dom_team");
-       if (!head || head.netname == "" || head == self.goalentity)
-               return;
-
-       // delay capture
-
-       self.team = self.goalentity.team; // this stores the PREVIOUS team!
-
-       self.cnt = other.team;
-       self.owner = head; // team to switch to after the delay
-       self.dmg_inflictor = other;
-
-       // self.state = 1;
-       // self.delay = time + cvar("g_domination_point_capturetime");
-       //self.nextthink = time + cvar("g_domination_point_capturetime");
-       //self.think = dompoint_captured;
-
-       // go to neutral team in the mean time
-       head = find(world, classname, "dom_team");
-       while (head && head.netname != "")
-               head = find(head, classname, "dom_team");
-       if(head == world)
-               return;
-
-       WaypointSprite_UpdateSprites(self.sprite, WP_DomNeut, WP_Null, WP_Null);
-       WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');
-       WaypointSprite_Ping(self.sprite);
-
-       self.goalentity = head;
-       self.model = head.mdl;
-       self.modelindex = head.dmg;
-       self.skin = head.skin;
-
-       self.enemy = other; // individual player scoring
-       self.enemy_playerid = other.playerid;
-       dompoint_captured();
-}
-
-void dom_controlpoint_setup()
-{SELFPARAM();
-       entity head;
-       // find the spawnfunc_dom_team representing unclaimed points
-       head = find(world, classname, "dom_team");
-       while(head && head.netname != "")
-               head = find(head, classname, "dom_team");
-       if (!head)
-               objerror("no spawnfunc_dom_team with netname \"\" found\n");
-
-       // copy important properties from spawnfunc_dom_team entity
-       self.goalentity = head;
-       _setmodel(self, head.mdl); // precision already set
-       self.skin = head.skin;
-
-       self.cnt = -1;
-
-       if(self.message == "")
-               self.message = " has captured a control point";
-
-       if(self.frags <= 0)
-               self.frags = 1;
-       if(self.wait <= 0)
-               self.wait = 5;
-
-       float points, waittime;
-       if (autocvar_g_domination_point_amt)
-               points = autocvar_g_domination_point_amt;
-       else
-               points = self.frags;
-       if (autocvar_g_domination_point_rate)
-               waittime = autocvar_g_domination_point_rate;
-       else
-               waittime = self.wait;
-
-       total_pps += points/waittime;
-
-       if(!self.t_width)
-               self.t_width = 0.02; // frame animation rate
-       if(!self.t_length)
-               self.t_length = 239; // maximum frame
-
-       self.think = dompointthink;
-       self.nextthink = time;
-       self.touch = dompointtouch;
-       self.solid = SOLID_TRIGGER;
-       self.flags = FL_ITEM;
-       setsize(self, '-32 -32 -32', '32 32 32');
-       setorigin(self, self.origin + '0 0 20');
-       droptofloor();
-
-       waypoint_spawnforitem(self);
-       WaypointSprite_SpawnFixed(WP_DomNeut, self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT);
-}
-
-float total_controlpoints;
-void Domination_count_controlpoints()
-{
-       entity e;
-       total_controlpoints = redowned = blueowned = yellowowned = pinkowned = 0;
-       for(e = world; (e = find(e, classname, "dom_controlpoint")) != world; )
-       {
-               ++total_controlpoints;
-               redowned += (e.goalentity.team == NUM_TEAM_1);
-               blueowned += (e.goalentity.team == NUM_TEAM_2);
-               yellowowned += (e.goalentity.team == NUM_TEAM_3);
-               pinkowned += (e.goalentity.team == NUM_TEAM_4);
-       }
-}
-
-float Domination_GetWinnerTeam()
-{
-       float winner_team = 0;
-       if(redowned == total_controlpoints)
-               winner_team = NUM_TEAM_1;
-       if(blueowned == total_controlpoints)
-       {
-               if(winner_team) return 0;
-               winner_team = NUM_TEAM_2;
-       }
-       if(yellowowned == total_controlpoints)
-       {
-               if(winner_team) return 0;
-               winner_team = NUM_TEAM_3;
-       }
-       if(pinkowned == total_controlpoints)
-       {
-               if(winner_team) return 0;
-               winner_team = NUM_TEAM_4;
-       }
-       if(winner_team)
-               return winner_team;
-       return -1; // no control points left?
-}
-
-#define DOM_OWNED_CONTROLPOINTS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
-#define DOM_OWNED_CONTROLPOINTS_OK() (DOM_OWNED_CONTROLPOINTS() < total_controlpoints)
-float Domination_CheckWinner()
-{
-       if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
-       {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
-               round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
-               return 1;
-       }
-
-       Domination_count_controlpoints();
-
-       float winner_team = Domination_GetWinnerTeam();
-
-       if(winner_team == -1)
-               return 0;
-
-       if(winner_team > 0)
-       {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
-               TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1);
-       }
-       else if(winner_team == -1)
-       {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
-       }
-
-       round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
-
-       return 1;
-}
-
-float Domination_CheckPlayers()
-{
-       return 1;
-}
-
-void Domination_RoundStart()
-{
-       entity e;
-       FOR_EACH_PLAYER(e)
-               e.player_blocked = 0;
-}
-
-//go to best items, or control points you don't own
-void havocbot_role_dom()
-{SELFPARAM();
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (self.bot_strategytime < time)
-       {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-               navigation_goalrating_start();
-               havocbot_goalrating_controlpoints(10000, self.origin, 15000);
-               havocbot_goalrating_items(8000, self.origin, 8000);
-               //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
-       }
-}
-
-MUTATOR_HOOKFUNCTION(dom, GetTeamCount)
-{
-       // fallback?
-       ret_float = domination_teams;
-       ret_string = "dom_team";
-
-       entity head = find(world, classname, ret_string);
-       while(head)
-       {
-               if(head.netname != "")
-               {
-                       switch(head.team)
-                       {
-                               case NUM_TEAM_1: c1 = 0; break;
-                               case NUM_TEAM_2: c2 = 0; break;
-                               case NUM_TEAM_3: c3 = 0; break;
-                               case NUM_TEAM_4: c4 = 0; break;
-                       }
-               }
-
-               head = find(head, classname, ret_string);
-       }
-
-       ret_string = string_null;
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(dom, reset_map_players)
-{SELFPARAM();
-       total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
-       entity e;
-       FOR_EACH_PLAYER(e)
-       {
-               setself(e);
-               PutClientInServer();
-               self.player_blocked = 1;
-               if(IS_REAL_CLIENT(self))
-                       set_dom_state(self);
-       }
-       return 1;
-}
-
-MUTATOR_HOOKFUNCTION(dom, PlayerSpawn)
-{SELFPARAM();
-       if(domination_roundbased)
-       if(!round_handler_IsRoundStarted())
-               self.player_blocked = 1;
-       else
-               self.player_blocked = 0;
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(dom, ClientConnect)
-{SELFPARAM();
-       set_dom_state(self);
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole)
-{SELFPARAM();
-       self.havocbot_role = havocbot_role_dom;
-       return true;
-}
-
-/*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32)
-Control point for Domination gameplay.
-*/
-spawnfunc(dom_controlpoint)
-{
-       if(!g_domination)
-       {
-               remove(self);
-               return;
-       }
-       self.think = dom_controlpoint_setup;
-       self.nextthink = time + 0.1;
-       self.reset = dom_controlpoint_setup;
-
-       if(!self.scale)
-               self.scale = 0.6;
-
-       self.effects = self.effects | EF_LOWPRECISION;
-       if (autocvar_g_domination_point_fullbright)
-               self.effects |= EF_FULLBRIGHT;
-}
-
-/*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32)
-Team declaration for Domination gameplay, this allows you to decide what team
-names and control point models are used in your map.
-
-Note: If you use spawnfunc_dom_team entities you must define at least 3 and only two
-can have netname set!  The nameless team owns all control points at start.
-
-Keys:
-"netname"
- Name of the team (for example Red Team, Blue Team, Green Team, Yellow Team, Life, Death, etc)
-"cnt"
- Scoreboard color of the team (for example 4 is red and 13 is blue)
-"model"
- Model to use for control points owned by this team (for example
- "progs/b_g_key.mdl" is a gold keycard, and "progs/b_s_key.mdl" is a silver
- keycard)
-"skin"
- Skin of the model to use (for team skins on a single model)
-"noise"
- Sound to play when this team captures a point.
- (this is a localized sound, like a small alarm or other effect)
-"noise1"
- Narrator speech to play when this team captures a point.
- (this is a global sound, like "Red team has captured a control point")
-*/
-
-spawnfunc(dom_team)
-{
-       if(!g_domination || autocvar_g_domination_teams_override >= 2)
-       {
-               remove(self);
-               return;
-       }
-       precache_model(self.model);
-       if (self.noise != "")
-               precache_sound(self.noise);
-       if (self.noise1 != "")
-               precache_sound(self.noise1);
-       self.classname = "dom_team";
-       _setmodel(self, self.model); // precision not needed
-       self.mdl = self.model;
-       self.dmg = self.modelindex;
-       self.model = "";
-       self.modelindex = 0;
-       // this would have to be changed if used in quakeworld
-       if(self.cnt)
-               self.team = self.cnt + 1; // WHY are these different anyway?
-}
-
-// scoreboard setup
-void ScoreRules_dom(float teams)
-{
-       if(domination_roundbased)
-       {
-               ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
-               ScoreInfo_SetLabel_TeamScore  (ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
-               ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
-               ScoreRules_basics_end();
-       }
-       else
-       {
-               float sp_domticks, sp_score;
-               sp_score = sp_domticks = 0;
-               if(autocvar_g_domination_disable_frags)
-                       sp_domticks = SFL_SORT_PRIO_PRIMARY;
-               else
-                       sp_score = SFL_SORT_PRIO_PRIMARY;
-               ScoreRules_basics(teams, sp_score, sp_score, true);
-               ScoreInfo_SetLabel_TeamScore  (ST_DOM_TICKS,    "ticks",     sp_domticks);
-               ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS,    "ticks",     sp_domticks);
-               ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES,    "takes",     0);
-               ScoreRules_basics_end();
-       }
-}
-
-// code from here on is just to support maps that don't have control point and team entities
-void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, string capsound, string capnarration, string capmessage)
-{SELFPARAM();
-       setself(spawn());
-       self.classname = "dom_team";
-       self.netname = teamname;
-       self.cnt = teamcolor;
-       self.model = pointmodel;
-       self.skin = pointskin;
-       self.noise = capsound;
-       self.noise1 = capnarration;
-       self.message = capmessage;
-
-       // this code is identical to spawnfunc_dom_team
-       _setmodel(self, self.model); // precision not needed
-       self.mdl = self.model;
-       self.dmg = self.modelindex;
-       self.model = "";
-       self.modelindex = 0;
-       // this would have to be changed if used in quakeworld
-       self.team = self.cnt + 1;
-
-       //eprint(self);
-       setself(this);
-}
-
-void _spawnfunc_dom_controlpoint() { SELFPARAM(); spawnfunc_dom_controlpoint(self); }
-void dom_spawnpoint(vector org)
-{SELFPARAM();
-       setself(spawn());
-       self.classname = "dom_controlpoint";
-       self.think = _spawnfunc_dom_controlpoint;
-       self.nextthink = time;
-       setorigin(self, org);
-       spawnfunc_dom_controlpoint(this);
-       setself(this);
-}
-
-// spawn some default teams if the map is not set up for domination
-void dom_spawnteams(float teams)
-{
-       dom_spawnteam("Red", NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND(DOM_CLAIM), "", "Red team has captured a control point");
-       dom_spawnteam("Blue", NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND(DOM_CLAIM), "", "Blue team has captured a control point");
-       if(teams >= 3)
-               dom_spawnteam("Yellow", NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND(DOM_CLAIM), "", "Yellow team has captured a control point");
-       if(teams >= 4)
-               dom_spawnteam("Pink", NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND(DOM_CLAIM), "", "Pink team has captured a control point");
-       dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", "");
-}
-
-void dom_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
-{
-       // if no teams are found, spawn defaults
-       if(find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)
-       {
-               LOG_INFO("No ""dom_team"" entities found on this map, creating them anyway.\n");
-               domination_teams = bound(2, ((autocvar_g_domination_teams_override < 2) ? autocvar_g_domination_default_teams : autocvar_g_domination_teams_override), 4);
-               dom_spawnteams(domination_teams);
-       }
-
-       CheckAllowedTeams(world);
-       domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
-
-       addstat(STAT_DOM_TOTAL_PPS, AS_FLOAT, dom_total_pps);
-       addstat(STAT_DOM_PPS_RED, AS_FLOAT, dom_pps_red);
-       addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
-       if(domination_teams >= 3) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
-       if(domination_teams >= 4) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
-
-       domination_roundbased = autocvar_g_domination_roundbased;
-
-       ScoreRules_dom(domination_teams);
-
-       if(domination_roundbased)
-       {
-               round_handler_Spawn(Domination_CheckPlayers, Domination_CheckWinner, Domination_RoundStart);
-               round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
-       }
-}
-
-void dom_Initialize()
-{
-       g_domination = true;
-       InitializeEntity(world, dom_DelayedInit, INITPRIO_GAMETYPE);
-}
-
-
-REGISTER_MUTATOR(dom, IS_GAMETYPE(DOMINATION))
-{
-       int fraglimit_override = autocvar_g_domination_point_limit;
-       if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
-               fraglimit_override = autocvar_g_domination_roundbased_point_limit;
-
-       ActivateTeamplay();
-       SetLimits(fraglimit_override, autocvar_g_domination_point_leadlimit, -1, -1);
-       have_team_spawns = -1; // request team spawns
-
-       MUTATOR_ONADD
-       {
-               if(time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               dom_Initialize();
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}