#define FLAG_TOUCHRATE 0.5
#define FLAG_DROP_OFFSET ('0 0 32')
-#define FLAG_CARRY_OFFSET ('-15 0 7')
+#define FLAG_CARRY_OFFSET ('-16 0 8')
#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_z - 13))
#define FLAG_WAYPOINT_OFFSET ('0 0 64')
// waypoint colors
-#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, FALSE) * 0.6)
-#define WPCOLOR_FLAGCARRIER(t) (('0 0.75 0' + colormapPaletteColor(t - 1, FALSE)) * 0.25)
+#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, FALSE) * 0.75)
+#define WPCOLOR_FLAGCARRIER(t) (('0 0.75 0' + colormapPaletteColor(t - 1, FALSE)) * 0.5)
#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5)
// sounds
.entity ctf_dropper; // don't allow spam of dropping the flag
.float max_flag_health;
.float next_take_time;
+.float wpforenemy_announced;
// passing properties
.entity pass_sender;