flag.owner.flagcarried = flag;
// reset flag
- setattachment(flag, player, "");
- setorigin(flag, FLAG_CARRY_OFFSET);
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
// attach the flag to the player
flag.owner = player;
player.flagcarried = flag;
- setattachment(flag, player, "");
- setorigin(flag, FLAG_CARRY_OFFSET);
+ if(player.vehicle)
+ {
+ setattachment(flag, player.vehicle, "");
+ setorigin(flag, VEHICLE_FLAG_OFFSET);
+ flag.scale = VEHICLE_FLAG_SCALE;
+ }
+ else
+ {
+ setattachment(flag, player, "");
+ setorigin(flag, FLAG_CARRY_OFFSET);
+ }
// flag setup
flag.movetype = MOVETYPE_NONE;
if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
dprint("wtf the flag got squashed?\n");
tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
- if(!trace_startsolid) // can we resize it without getting stuck?
+ if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
setsize(self, FLAG_MIN, FLAG_MAX); }
switch(self.ctf_status) // reset flag angles in case warpzones adjust it
if(toucher.frozen) { return; }
else if(toucher.vehicle_flags & VHF_ISVEHICLE)
{
- if(autocvar_g_ctf_allow_vehicle_touch)
+ if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
toucher = toucher.owner; // the player is actually the vehicle owner, not other
else
return; // do nothing
ctf_FakeTimeLimit(flag.owner, -1);
}
+ if((flag.owner) && (flag.owner.vehicle))
+ flag.scale = FLAG_SCALE;
+
if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
{ WaypointSprite_Kill(flag.wps_flagdropped); }
MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{