]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ctf.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
index 626e4fed8af58d9721a8d66c15686c50346c999a..e1cf56b8695f462f8b8c010456acbd3c530a9ad9 100644 (file)
@@ -257,8 +257,17 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        flag.owner.flagcarried = flag;
 
        // reset flag
-       setattachment(flag, player, "");
-       setorigin(flag, FLAG_CARRY_OFFSET);
+       if(player.vehicle)
+       {
+               setattachment(flag, player.vehicle, "");
+               setorigin(flag, VEHICLE_FLAG_OFFSET);
+               flag.scale = VEHICLE_FLAG_SCALE;
+       }
+       else
+       {
+               setattachment(flag, player, "");
+               setorigin(flag, FLAG_CARRY_OFFSET);
+       }
        flag.movetype = MOVETYPE_NONE;
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
@@ -475,8 +484,17 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        // attach the flag to the player
        flag.owner = player;
        player.flagcarried = flag;
-       setattachment(flag, player, "");
-       setorigin(flag, FLAG_CARRY_OFFSET);
+       if(player.vehicle)
+       {
+               setattachment(flag, player.vehicle, "");
+               setorigin(flag, VEHICLE_FLAG_OFFSET);
+               flag.scale = VEHICLE_FLAG_SCALE;
+       }
+       else
+       {
+               setattachment(flag, player, "");
+               setorigin(flag, FLAG_CARRY_OFFSET);
+       }
 
        // flag setup
        flag.movetype = MOVETYPE_NONE;
@@ -661,7 +679,7 @@ void ctf_FlagThink()
        if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
                dprint("wtf the flag got squashed?\n");
                tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
-               if(!trace_startsolid) // can we resize it without getting stuck?
+               if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
                        setsize(self, FLAG_MIN, FLAG_MAX); }
 
        switch(self.ctf_status) // reset flag angles in case warpzones adjust it
@@ -799,7 +817,7 @@ void ctf_FlagTouch()
        if(toucher.frozen) { return; }
        else if(toucher.vehicle_flags & VHF_ISVEHICLE)
        {
-               if(autocvar_g_ctf_allow_vehicle_touch)
+               if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
                        toucher = toucher.owner; // the player is actually the vehicle owner, not other
                else
                        return; // do nothing
@@ -884,6 +902,9 @@ void ctf_RespawnFlag(entity flag)
                        ctf_FakeTimeLimit(flag.owner, -1);
        }
 
+       if((flag.owner) && (flag.owner.vehicle))
+               flag.scale = FLAG_SCALE;
+
        if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
                { WaypointSprite_Kill(flag.wps_flagdropped); }
 
@@ -2188,7 +2209,7 @@ MUTATOR_DEFINITION(gamemode_ctf)
        MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
        MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
-       MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
+       MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {