FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == player)
+ {
centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
+ //if(ctf_stalemate) { centerprint(tmp_player, "Stalemate! Enemies can see you on radar!"); }
+ }
//else if(!IsDifferentTeam(tmp_player, player))
// centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
else if(!IsDifferentTeam(tmp_player, flag))
// build list of stale flags
for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
{
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(autocvar_g_ctf_stalemate)
if(tmp_entity.ctf_status != FLAG_BASE)
- if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
{
tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
ctf_staleflaglist = tmp_entity;
if(stale_red_flags && stale_blue_flags)
ctf_stalemate = TRUE;
- else if(!stale_red_flags && !stale_blue_flags)
- ctf_stalemate = FALSE;
-
+ else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+ else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+
// if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
if(ctf_stalemate)
{
ImpulseCommands();
self = tmp_entity;
}
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(autocvar_g_ctf_stalemate)
{
if(time >= wpforenemy_nextthink)
{
flag.ctf_dropper = world;
flag.ctf_pickuptime = 0;
flag.ctf_droptime = 0;
-
- wpforenemy_announced = FALSE;
}
void ctf_Reset()
if(!head.speedrunning && !head.vehicle)
{
// if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
- vector head_center = WarpZone_UnTransformOrigin(head, PLAYER_CENTER(head));
- vector passer_center = PLAYER_CENTER(player);
+ vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
+ vector passer_center = CENTER_OR_VIEWOFS(player);
if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
{
{
if(closest_target)
{
- vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, PLAYER_CENTER(closest_target));
+ vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
{ closest_target = head; }
}
}
else
{
- centerprint(player, strcat("Too many flag throws, throwing disabled for ", ftos((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time), " seconds."));
+ centerprint(player, strcat("Too many flag throws, throwing disabled for ", ftos(rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time)), " seconds."));
return FALSE;
}
}