#include "../../lib/warpzone/common.qh"
+bool autocvar_g_ctf_allow_vehicle_carry;
+bool autocvar_g_ctf_allow_vehicle_touch;
+bool autocvar_g_ctf_allow_monster_touch;
+bool autocvar_g_ctf_throw;
+float autocvar_g_ctf_throw_angle_max;
+float autocvar_g_ctf_throw_angle_min;
+int autocvar_g_ctf_throw_punish_count;
+float autocvar_g_ctf_throw_punish_delay;
+float autocvar_g_ctf_throw_punish_time;
+float autocvar_g_ctf_throw_strengthmultiplier;
+float autocvar_g_ctf_throw_velocity_forward;
+float autocvar_g_ctf_throw_velocity_up;
+float autocvar_g_ctf_drop_velocity_up;
+float autocvar_g_ctf_drop_velocity_side;
+bool autocvar_g_ctf_oneflag_reverse;
+bool autocvar_g_ctf_portalteleport;
+bool autocvar_g_ctf_pass;
+float autocvar_g_ctf_pass_arc;
+float autocvar_g_ctf_pass_arc_max;
+float autocvar_g_ctf_pass_directional_max;
+float autocvar_g_ctf_pass_directional_min;
+float autocvar_g_ctf_pass_radius;
+float autocvar_g_ctf_pass_wait;
+bool autocvar_g_ctf_pass_request;
+float autocvar_g_ctf_pass_turnrate;
+float autocvar_g_ctf_pass_timelimit;
+float autocvar_g_ctf_pass_velocity;
+bool autocvar_g_ctf_dynamiclights;
+float autocvar_g_ctf_flag_collect_delay;
+float autocvar_g_ctf_flag_damageforcescale;
+bool autocvar_g_ctf_flag_dropped_waypoint;
+bool autocvar_g_ctf_flag_dropped_floatinwater;
+bool autocvar_g_ctf_flag_glowtrails;
+int autocvar_g_ctf_flag_health;
+bool autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
+float autocvar_g_ctf_flag_return_time;
+bool autocvar_g_ctf_flag_return_when_unreachable;
+float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
+float autocvar_g_ctf_flag_return_dropped;
+float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
+float autocvar_g_ctf_flagcarrier_auto_helpme_time;
+float autocvar_g_ctf_flagcarrier_selfdamagefactor;
+float autocvar_g_ctf_flagcarrier_selfforcefactor;
+float autocvar_g_ctf_flagcarrier_damagefactor;
+float autocvar_g_ctf_flagcarrier_forcefactor;
+//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
+bool autocvar_g_ctf_fullbrightflags;
+bool autocvar_g_ctf_ignore_frags;
+int autocvar_g_ctf_score_capture;
+int autocvar_g_ctf_score_capture_assist;
+int autocvar_g_ctf_score_kill;
+int autocvar_g_ctf_score_penalty_drop;
+int autocvar_g_ctf_score_penalty_returned;
+int autocvar_g_ctf_score_pickup_base;
+int autocvar_g_ctf_score_pickup_dropped_early;
+int autocvar_g_ctf_score_pickup_dropped_late;
+int autocvar_g_ctf_score_return;
+float autocvar_g_ctf_shield_force;
+float autocvar_g_ctf_shield_max_ratio;
+int autocvar_g_ctf_shield_min_negscore;
+bool autocvar_g_ctf_stalemate;
+int autocvar_g_ctf_stalemate_endcondition;
+float autocvar_g_ctf_stalemate_time;
+bool autocvar_g_ctf_reverse;
+float autocvar_g_ctf_dropped_capture_delay;
+float autocvar_g_ctf_dropped_capture_radius;
+
void ctf_FakeTimeLimit(entity e, float t)
{
msg_entity = e;
// Hook Functions
// ==============
-MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
+MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
{SELFPARAM();
entity flag;
int t = 0, t2 = 0, t3 = 0;
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ctf, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
{
if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
{
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
+MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
{
if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
{
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
+MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
{
frag_score = 0;
return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
}
-MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
-{SELFPARAM();
- entity flag; // temporary entity for the search method
-
- if(self.flagcarried)
- { ctf_Handle_Throw(self, world, DROP_NORMAL); }
+void ctf_RemovePlayer(entity player)
+{
+ if(player.flagcarried)
+ { ctf_Handle_Throw(player, world, DROP_NORMAL); }
- for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+ for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
{
- if(flag.pass_sender == self) { flag.pass_sender = world; }
- if(flag.pass_target == self) { flag.pass_target = world; }
- if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
+ if(flag.pass_sender == player) { flag.pass_sender = world; }
+ if(flag.pass_target == player) { flag.pass_target = world; }
+ if(flag.ctf_dropper == player) { flag.ctf_dropper = world; }
}
+}
+MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver)
+{SELFPARAM();
+ ctf_RemovePlayer(self);
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
+{SELFPARAM();
+ ctf_RemovePlayer(self);
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
+MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
{SELFPARAM();
if(self.flagcarried)
if(!autocvar_g_ctf_portalteleport)
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
+MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey)
{SELFPARAM();
if(MUTATOR_RETURNVALUE || gameover) { return false; }
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
+MUTATOR_HOOKFUNCTION(ctf, HelpMePing)
{SELFPARAM();
if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
{
return true;
}
-MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
+MUTATOR_HOOKFUNCTION(ctf, VehicleEnter)
{
if(vh_player.flagcarried)
{
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
+MUTATOR_HOOKFUNCTION(ctf, VehicleExit)
{
if(vh_player.flagcarried)
{
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
+MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
{SELFPARAM();
if(self.flagcarried)
{
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
+MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
{
entity flag; // temporary entity for the search method
return false;
}
-MUTATOR_HOOKFUNCTION(ctf_BotRoles)
+MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
{SELFPARAM();
havocbot_ctf_reset_role(self);
return true;
}
-MUTATOR_HOOKFUNCTION(ctf_GetTeamCount)
+MUTATOR_HOOKFUNCTION(ctf, GetTeamCount)
{
//ret_float = ctf_teams;
ret_string = "ctf_team";
return true;
}
-MUTATOR_HOOKFUNCTION(ctf_SpectateCopy)
+MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
{SELFPARAM();
self.ctf_flagstatus = other.ctf_flagstatus;
return false;
}
+MUTATOR_HOOKFUNCTION(ctf, GetRecords)
+{
+ for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
+ {
+ if (MapInfo_Get_ByID(i))
+ {
+ float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
+
+ if(!r)
+ continue;
+
+ // TODO: uid2name
+ string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
+ ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
+ }
+ }
+
+ return false;
+}
+
+bool superspec_Spectate(entity _player); // TODO
+void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
+MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
+{
+ if(IS_PLAYER(self) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
+
+ if(cmd_name == "followfc")
+ {
+ if(!g_ctf)
+ return true;
+
+ entity _player;
+ int _team = 0;
+ bool found = false;
+
+ if(cmd_argc == 2)
+ {
+ switch(argv(1))
+ {
+ case "red": _team = NUM_TEAM_1; break;
+ case "blue": _team = NUM_TEAM_2; break;
+ case "yellow": if(ctf_teams >= 3) _team = NUM_TEAM_3; break;
+ case "pink": if(ctf_teams >= 4) _team = NUM_TEAM_4; break;
+ }
+ }
+
+ FOR_EACH_PLAYER(_player)
+ {
+ if(_player.flagcarried && (_player.team == _team || _team == 0))
+ {
+ found = true;
+ if(_team == 0 && IS_SPEC(self) && self.enemy == _player)
+ continue; // already spectating a fc, try to find the other fc
+ return superspec_Spectate(_player);
+ }
+ }
+
+ if(!found)
+ superspec_msg("", "", self, "No active flag carrier\n", 1);
+ return true;
+ }
+
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
+{
+ if(frag_target.flagcarried)
+ ctf_Handle_Throw(frag_target, world, DROP_THROW);
+
+ return false;
+}
+
// ==========
// Spawnfuncs
InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
}
-
-MUTATOR_DEFINITION(gamemode_ctf)
+REGISTER_MUTATOR(ctf, g_ctf)
{
- MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
- MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
- MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
- MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
- MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
- MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
- MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetTeamCount, ctf_GetTeamCount, CBC_ORDER_ANY);
- MUTATOR_HOOK(SpectateCopy, ctf_SpectateCopy, CBC_ORDER_ANY);
+ ActivateTeamplay();
+ SetLimits(autocvar_capturelimit_override, -1, autocvar_captureleadlimit_override, -1);
+ have_team_spawns = -1; // request team spawns
MUTATOR_ONADD
{