]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ca.qc
Prevent a potential crash with vehicles and bloodloss
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
index f8efe47a881bfaedd6d324deecee2d17232e4e83..f4c4f6826d34be248dc7e9b49df280161d6e7980 100644 (file)
@@ -1,9 +1,19 @@
-float total_players;
-float redalive, bluealive, yellowalive, pinkalive;
-.float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
+#include "gamemode_ca.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
 float ca_teams;
 float allowed_to_spawn;
 
+const float ST_CA_ROUNDS = 1;
+void ca_ScoreRules(float teams)
+{
+       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
+       ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+       ScoreRules_basics_end();
+}
+
 void CA_count_alive_players()
 {
        entity e;
@@ -72,7 +82,7 @@ float CA_CheckWinner()
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
-               allowed_to_spawn = FALSE;
+               allowed_to_spawn = false;
                round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
                FOR_EACH_PLAYER(e)
                        nades_Clear(e);
@@ -96,7 +106,7 @@ float CA_CheckWinner()
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
        }
 
-       allowed_to_spawn = FALSE;
+       allowed_to_spawn = false;
        round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
 
        FOR_EACH_PLAYER(e)
@@ -108,15 +118,15 @@ float CA_CheckWinner()
 void CA_RoundStart()
 {
        if(warmup_stage)
-               allowed_to_spawn = TRUE;
+               allowed_to_spawn = true;
        else
-               allowed_to_spawn = FALSE;
+               allowed_to_spawn = false;
 }
 
-float prev_missing_teams_mask;
 float CA_CheckTeams()
 {
-       allowed_to_spawn = TRUE;
+       static float prev_missing_teams_mask;
+       allowed_to_spawn = true;
        CA_count_alive_players();
        if(CA_ALIVE_TEAMS_OK())
        {
@@ -143,35 +153,15 @@ float CA_CheckTeams()
        return 0;
 }
 
-float EliminatedPlayers_SendEntity(entity to, float sendflags)
+float ca_isEliminated(entity e)
 {
-       float i, f, b;
-       entity e;
-       WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
-       WriteByte(MSG_ENTITY, sendflags);
-
-       if(sendflags & 1)
-       {
-               for(i = 1; i <= maxclients; i += 8)
-               {
-                       for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
-                       {
-                               if(e.caplayer == 0.5 || (e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER)))
-                                       f |= b;
-                       }
-                       WriteByte(MSG_ENTITY, f);
-               }
-       }
-
-       return TRUE;
-}
-
-void EliminatedPlayers_Init()
-{
-       Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
+       if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
+               return true;
+       if(e.caplayer == 0.5)
+               return true;
+       return false;
 }
 
-
 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
 {
        self.caplayer = 1;
@@ -225,7 +215,7 @@ MUTATOR_HOOKFUNCTION(ca_ClientConnect)
 
 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
 {
-       allowed_to_spawn = TRUE;
+       allowed_to_spawn = true;
        return 1;
 }
 
@@ -317,6 +307,7 @@ MUTATOR_HOOKFUNCTION(ca_SetStartItems)
        start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
        start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
        start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
+       start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
        start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
 
        return 0;
@@ -331,19 +322,19 @@ MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
 
        frag_mirrordamage = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca_FilterItem)
 {
        if(autocvar_g_powerups <= 0)
        if(self.flags & FL_POWERUP)
-               return TRUE;
+               return true;
 
        if(autocvar_g_pickup_items <= 0)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
@@ -353,25 +344,31 @@ MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
        if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
                PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
 {
        // no regeneration in CA
-       return TRUE;
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(ca_CountFrags)
+{
+       // announce remaining frags
+       return true;
 }
 
 void ca_Initialize()
 {
-       allowed_to_spawn = TRUE;
+       allowed_to_spawn = true;
 
        ca_teams = autocvar_g_ca_teams_override;
        if(ca_teams < 2)
                ca_teams = autocvar_g_ca_teams;
        ca_teams = bound(2, ca_teams, 4);
        ret_float = ca_teams;
-       ScoreRules_ca(ca_teams);
+       ca_ScoreRules(ca_teams);
 
        round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
        round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
@@ -381,7 +378,7 @@ void ca_Initialize()
        addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
        addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
 
-       EliminatedPlayers_Init();
+       EliminatedPlayers_Init(ca_isEliminated);
 }
 
 MUTATOR_DEFINITION(gamemode_ca)
@@ -403,6 +400,7 @@ MUTATOR_DEFINITION(gamemode_ca)
        MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
+       MUTATOR_HOOK(Scores_CountFragsRemaining, ca_CountFrags, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
@@ -413,7 +411,7 @@ MUTATOR_DEFINITION(gamemode_ca)
 
        MUTATOR_ONREMOVE
        {
-               print("This is a game type and it cannot be removed at runtime.");
+               LOG_INFO("This is a game type and it cannot be removed at runtime.");
                return -1;
        }