float ca_teams;
float allowed_to_spawn;
+#define ST_CA_ROUNDS 1
+void ca_ScoreRules(float teams)
+{
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+ ScoreRules_basics_end();
+}
+
void CA_count_alive_players()
{
entity e;
ca_teams = autocvar_g_ca_teams;
ca_teams = bound(2, ca_teams, 4);
ret_float = ca_teams;
- ScoreRules_ca(ca_teams);
+ ca_ScoreRules(ca_teams);
round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);