PlayerTeamScore_Add(activator, SP_ASSAULT_OBJECTIVES, ST_ASSAULT_OBJECTIVES, 1);
self.enemy.health = -1;
- entity oldself, oldactivator;
+ entity oldself, oldactivator, head;
oldself = self;
self = oldself.enemy;
if(self.message)
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TRIGGER, self.message);
+ FOR_EACH_PLAYER(head)
+ centerprint(head, self.message);
oldactivator = activator;
activator = oldself;